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Re: Bon OK G compris, on va essayer autre chose...lol
Publié:
9 déc. 1999 23:18
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Ouaip, le tir du levier a une bonne zone d'effet, et est plutot puissant pour du niv1. Malheureusement l'unité est lente, très chère pour du niv1, et surtout très fragile. De plus, son tir n'est pas du tout précis, surtout si la cible est mobile.<BR>Ne jamais faire de rush de leviers <BR>Enfin dans des parties sans bourrinage bete et mechant, un petit levier contenu dans un petit groupe d'unités est un plus, sans aucun doute (mais quand ca bourrine, ca sert à rien de se forcer à produire du beau jeu, c rare que ca rapporte)<BR><BR><BR>Y a Switeck qui a lancé ce débat sur annihilated.com, je vous donne son avis, meme si il n'est pas completement objectif, il y a bcp de vrai :<BR>(désolé mais pas le temps de traduire)<BR><BR>Arm has some advantages over Core on nonmetal land maps:<BR> 1.Core's Commander moves slower than Arm's (12.8m/s vs 14.4m/s) -- which makes him take<BR> longer to build metal extractors IF he has to walk far to get to the metal patches.<BR> Core's Commander does *NOT* have a faster buildrate to make up for this slower speed.<BR> 2.Core's Commander uses 1 energy (thus only making +24e surplus) just standing around!<BR> 3.Almost all of Core's C-units move at a slower rate than Arm's -- this also puts Core behind in<BR> the resource expansion race. Core's C-units do *NOT* have a faster buildrate to make up for<BR> this slower speed.<BR> 4.Core's level 1 ground units are for the most part slightly slower than Arm's, thus making them<BR> slightly less effective at raiding or rushing early on.<BR> 5.Arm's Flash tank has among the highest damage-per-second weapon of any level-1 mobile<BR> ground unit in the game. Only the Core Leveler's weapon does more damage-per-second.<BR> However, the Core Leveler is slow and thus unsuited for raiding and rushing.<BR> 6.Arm's Guardian has 50 more range and does 40 more damage per shot than Core's Punisher.<BR> 7.Arm's HLT (Sentinel) has a weapon range of 430, 1,230 armor, and a LOS of 380 compaired to<BR> Core's HLT (GAAT Gun) which has a weapon range of 400, 1,200 armor, and a LOS of 350.<BR> Arm's HLT also costs slightly less and builds slightly quicker.<BR> 8.Arm's LLT has a weapon range of 300, 750 armor, and a LOS of 380 compaired to Core's LLT<BR> which has a weapon range of 300, 710 armor, and a LOS of 350. Arm's LLT also costs slightly<BR> less and builds slightly quicker.<BR> 9.Arm's scout Kbot, the PeeWee, has a MUCH better weapon than Core's scout Kbot, the AK.<BR> This more than makes up for the AK's slightly greater armor.<BR> (Core *does* have the best geo plant, but the differances aren't very great.)<BR> 10.Arm's moho mine has 108 more armor (but costs slightly more) than Core's moho mine -- so<BR> if you bother to build one, Core's is about 1 bomber easier to kill.<BR> 11.Core's metal extractor costs 1m more and takes ~4% longer to build than Arm's, however it<BR> does have 5 extra armor for when Flash tanks come knocking.<BR> 12.Core's metal storage costs 15m more and has 23 armor less than Arm's.<BR> 13.Core's energy storage costs 10m more and has 70 armor MORE than Arm's.<BR> (So just storing resources costs Core more in resources than Arm!)<BR><BR> I feel that Core's level 2 ground units and Core's level 2 aircraft (Rapier anyway...) are better<BR> than Arm's. But if Core is raided and rushed early on by Arm units, Core will quite possibly be<BR> defeated or at least contained by Arm's faster level 1 units and so never be ABLE to build level<BR> 2 units to turn the tide!<BR><BR> Core's level 1 and 2 defensive structures are clearly inferior to Arm's. The Core Immolator is<BR> great against Flashes, PeeWees, and Warriors -- but if anything else attacks it, it'll be<BR> destroyed easily. Even against a Flash raider/rusher, the Core player cannot afford to build<BR> Immolators everywhere.<BR><BR> Even if Core manages to make it to level 2 units on equal footing (up till this moment) with an<BR> Arm opponent, other problems exist:<BR><BR> 1.Although Core's Intimidator has 100 extra armor and a massive 1,024 more range than the<BR> Arm Bertha, it costs more metal (+144m), takes about 10% longer to build, cannot be<BR> fort-walled (and shoot over them), requires 500e more per shot to fire, fires slightly slower (but<BR> does 2,400 damage vs 2,000), and is notoriously inaccurate.<BR> 2.Only Core's Adv. C-Kbot is plagued by a severe bug in original TA that causes it to forget<BR> build orders and fail to guard other units.<BR> 3.Core's Fusion is a bigger target for bombers, takes slightly longer to build, and has 100 less<BR> armor than Arm's Fusion.<BR> 4.Core's Cloaking Fusion takes longer to build and provides only 500 surplus energy while<BR> cloaked. Arm's makes 550 surplus energy while cloaked.<BR> 5.Core's MMM costs 1,500 more energy, 7 less metal, take almost 20% longer to build, makes<BR> +4m/s LESS, and has a worse energy-to-metal conversion ratio than Arm's MMM. This means<BR> Core will need to make more MMM's (or basic metal makers, which are even worse) to equal<BR> Arm's metal output. And Core's pretty metal-hungry when making cool units like Sumos and<BR> Goliaths...<BR> 6.Core has quite a few level units that require energy to fire their weapons: Can, Sumo, Gimp,<BR> and Warlord -- just to name the ones I can think of. Unlike Arm's Shooter or Penetrator which<BR> are specialty units, (and are especially not used by most players as a result...) Core's units are<BR> front-line close-support units that get built in great enough numbers to put a drain on energy<BR> resources.<BR> 7.Were anyone crazy/fortunate/bored enough to get a Targetting Facility up, Core's has 100<BR> less armor, takes 50 more energy/sec to run, costs less metal but takes more energy, and<BR> takes slightly longer to build than Arm's.<BR><BR>
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