Smanux
Messages:
855
Inscrit:
16/11/24
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Premiers jours, premier patch
Publié:
22 févr. 2007 17:23
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La première mise à jour post lancement vient d'être publiée, en voici le contenu :
* Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the partial highlights are included here. * Fully updated release notes regarding balance and gameplay changes forthcoming. * Support for Direct2Drive download version enabled. * Several color, prop, texture, normal map and effects adjustments throughout the game. * Several animation and animation speed adjustments throughout the game. * Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52. * Add open/close slot functionality. * Fix observer button appearing/disappearing * Chat history should now only display the senders name on the first line of every message. * Fixed an issue with the chat window that was making the allies and all buttons function incorrectly. * Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses. * Game no longer hangs when minimizing during a non-interactive sequence. * Rules for reclaiming building have changed significantly, reducing a possible game exploit. * Commanders can no longer overcharge each other. * Commander nuke detonation set at 4000 damage.
Le patch est disponible en téléchargement sur le site Strategy Informer :
http://www.strategyinformer.com/pc/supremecommander/patch/11834.html
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