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Sujet: Total Annihilation II: Real Timed Strategy?
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John Macarthur
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 02:33
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You knew that was a rhetorical question, Thurstan R. McDougle. If by
your reply, you are suggesting that groups can be owned by clans, if
you think that subject matter is subordinate to group ownership, you
are wrong. Even if the system has to be changed in order to fix the
problem, it will eventually be fixed.



"Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote:

>Path: newssvr17.news.prodigy.com!Richter0.news.prodigy.com!newsmst01.news.prodigy.com!newscon04.news.prodigy.com!prodigy.com!news.tele.dk!small.news.tele.dk!212.74.64.35!colt.net!kibo.news.demon.net!news.demon.co.uk!demon![193.195.66.162]!not-for-mail
>From: "Thurstan R. McDougle" <trmcdougle@myrealbox.com>
>Newsgroups: alt.games.total-annihil
>Subject: Re: Total Annihilation II: Real Timed Strategy?
>Date: Tue, 02 Jul 2002 14:25:50 +0100
>Message-ID: <3D21A9DE.84E22F1D@myrealbox.com>
>References: <afl217$fc1un$1@ID-12797.news.dfncis.de> <ov2shuoa8ns96aha13ipovg03vopql1op2@4ax.com> <afl6om$fbovt$1@ID-12797.news.dfncis.de> <448shuovlm26eic7fe0gg3rnb64u8h9avu@4ax.com> <afldif$fesg8$1@ID-12797.news.dfncis.de> <65fshuou2gbeo5saeqq4f7lbekocl6522t@4ax.com> <aflk8q$fj5q2$1@ID-12797.news.dfncis.de> <pcjthuc91moup3il33t653elo6jj4iqtm2@4ax.com> <afmu41$fqo30$1@ID-12797.news.dfncis.de> <q50uhukeau9c23iaig7o6kc29svmbj5722@4ax.com> <afn56l$f9kqa$1@ID-12797.news.dfncis.de> <p3gvhukcfqqbhfdnp0rvmun1jf1197qis6@4ax.com> <3d1fca68_1@news.vic.com>
>NNTP-Posting-Host: [193.195.66.162]
>X-NNTP-Posting-Host: [193.195.66.162]:193.195.66.162
>X-Trace: news.demon.co.uk 1025616352 nnrp-10:18241 NO-IDENT [193.195.66.162]:193.195.66.162
>X-Complaints-To: abuse@demon.net
>X-Mailer: Mozilla 4.77 [en] (Win98; U)
>X-Accept-Language: en,pdf
>MIME-Version: 1.0
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>Lines: 23
>Xref: newsmst01.news.prodigy.com alt.games.total-annihil:46575
>
>SHONNER wrote:
>>
>> Why are you here? What god forsaken newsgroup did you get yourself kicked
>> out of to make you start taking your dumps in ours?
>
>comp.sys.ibm.pc.games.strategic
>
>
>>
>> SHONNER
>> http://www.shonner.com
>>
>> "full name" <email@address.com> wrote in message
>> news:p3gvhukcfqqbhfdnp0rvmun1jf1197qis6@4ax.com...
>> > I am way past Daniel Blakemore's vicious, blah blah blah
>
>
>--
>This is the identity that I use for NewsGroups. Email to this will
>just sit there. If you wish to email me replace the domain with
>knightpiesold . co . uk (without the spammer skull contents [+])
>
>[+] Blank spaces.




--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


**Scorched**
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 04:32
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"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote in message
news:afp8lo$g0gc3$1@ID-12797.news.dfncis.de...
> Yaaaay! He's back! I thought he'd run off... :) Let the fun continue!
> Anyone else wanna join in baiting the troll? :)
>
>
> > ><snip> Keep reading, slowpoke... :)
> > I am way past Daniel Blakemore's vicious, unsupported accusation
> > against a man who was wounded in combat in Vietnam and is confined to
> > a wheelchair.
>
> In other words, you can't be arsed to check any further, as you know any
> further evidence would contradict your opinion.
>
> >
>
http://groups.google.com/groups?q=+%22christine%40blakemore%22&hl=en&lr=&ie=
>
UTF-8&oe=UTF8&scoring=d&selm=7f4m0b%24dlm%241%40newnews.global.net.uk&rnum=4
> > >Squaddie Christine Blakemore
> > >Missions 8, Kills 1
> > >Christine is one of our two female troopers and as such receives a lot
> > >of attention from the rest of the guys.
>
> And your point....?(!) C'mon...at least put some effort into this.
You're
> getting rather boring. Please come up with some new material :)
>
> > One of the vicious attacks on Daniel Blakemore's enemies is based on
> > the idea that the enemy is anti-homosexual, but I find no evidence
> > that the victim has ever been anti-homosexual.
>
> "I find no evidence" Translation= He can't be arsed to look. :)
>
> > Unanswered questions:
>
> *yaaaawn* God, you're getting boring....
>

What the fuck are you going on about anyway?
Who is Daniel Blakemore supposed to be? Some famous American from the sounds
of it that doesn't agree with homosexuality? Good on whoever.... ever heard
of free speech? PC bastards.

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




Jack
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 05:30
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"**Scorched**" <scorched@hotmail.com> wrote:
>"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:

>> "I find no evidence" Translation= He can't be arsed to look. :)
>>
>> > Unanswered questions:
>>
>> *yaaaawn* God, you're getting boring....
>>
>
>What the fuck are you going on about anyway?

He has been like this for as long as we can remember.

>Who is Daniel Blakemore supposed to be? Some famous American from the sounds
>of it that doesn't agree with homosexuality?

I think he was a manager of some sort at Microsoft who went to work on
the United Kingdom.

>Good on whoever.... ever heard of free speech? PC bastards.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 09:13
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Marco <marcosbox@hotmail.com> wrote:

>Well it seems to me that his ideas usually revolve around multiplayer
>gaming.

Indeed, exactly.

>In fact, a couple years ago when he and I were arguing on this
>group about this exact same subject -

This one is much bigger than anything else I have come up with for our
little world of computer strategy gaming.

>he refused to provide a name which he plays under online and also refused
>to play me.

I played Chip, on two separate occasions. I won both. Besides being
personable, he was a good sport about it, something I wont expect from
any outspoken authors who are here now.
Message-ID: <39BBB90A.EE590396@home.com>
>
>I didn't challenge him to a game to try and humiliate him,

And I declined not because I didn't want to humiliate Marco.

>but rather to see just how good he is. I would have a lot more respect
>for his ideas if I knew he was an expert player.

I am a strategist. I can do micro too, but I spend all day long
typing and would rather play a real, real time strategy game (and
looks like that's coming soon, yes sirree baby!).

>I think it's fairly silly for a person who hasn't even really mastered the
>game to complain about it. I'm so sick of seeing this online:
>newbie makes game
>newbie makes rules to suit his play style
>no air, no Big Bertha, No nukes, 30 mins build time

That is one big heap of nonsense. Those sorts of limitations are
exactly what my timer will do away with. It can be adjusted to suit
any playing style, from strategist to mouseslinger and everywhere in
between. Some ignore this, but my timer does nothing to the game
except give players control over the game. It would be optional, but
my guess is that very few will be playing without it assuming/after it
catches on.
>
>To me, this is not TA... this is someone who doesn't know how to play the
>game <snip>

Someone in the strategy gaming group accuses me of the same thing. He
runs away when I ask him to play.

>- if you suck at micromanagement, work on improving it, that is what is
>called *skill*.

In this recent thread, Marco incessantly complains about StarCraft's
micromanagement.
Message-ID: <Xns923A4DAF91CF0marcosboxhotmailcom@205.237.233.50>
Message-ID: <Xns923A895A6E1A0marcosboxhotmailcom@205.237.233.52>
Message-ID: <Xns923A8CF5A9E7Dmarcosboxhotmailcom@205.237.233.52>


Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 10:54
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> >> "I find no evidence" Translation= He can't be arsed to look. :)
> >> > Unanswered questions:
> >> *yaaaawn* God, you're getting boring....
> >What the fuck are you going on about anyway?
> He has been like this for as long as we can remember.

Which is probably the age of this thread...(!)

> >Who is Daniel Blakemore supposed to be? Some famous American from the
sounds
> >of it that doesn't agree with homosexuality?
> I think he was a manager of some sort at Microsoft who went to work on
> the United Kingdom.

?

> >Good on whoever.... ever heard of free speech? PC bastards.

I think you'll find the person Full Name was saying I was attacking was the
homophobe, not me.. :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Thurstan R. McDougle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 11:18
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John Macarthur wrote:
>
> You knew that was a rhetorical question, Thurstan R. McDougle. If by
> your reply, you are suggesting that groups can be owned by clans, if
> you think that subject matter is subordinate to group ownership, you
> are wrong. Even if the system has to be changed in order to fix the
> problem, it will eventually be fixed.

Most rhetorical questions are ones to which the asker knows the answer,
I am not sure that was the case here. True SHONNER probably did not
expect an answer, but because I did know the answer I answered.
Oh, it would not be true to say that he has been "kicked out" of csipgs
but that does seem to be his main and previous hangout. Although we
were rather annoyed with his "no read, no comment" posts, which he now
seems to have stopped. He did run this idea past us as well, with more
reasoned replys (often referring to TA), but also little agreement.

>
> "Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote:
>
>
> >SHONNER wrote:
> >>
> >> Why are you here? What god forsaken newsgroup did you get yourself kicked
> >> out of to make you start taking your dumps in ours?
> >
> >comp.sys.ibm.pc.games.strategic
> >
> >
> >>
> >> SHONNER
> >> http://www.shonner.com
> >>
> >> "full name" <email@address.com> wrote in message
> >> news:p3gvhukcfqqbhfdnp0rvmun1jf1197qis6@4ax.com...
> >> > I am way past Daniel Blakemore's vicious, blah blah blah
> >
> >
> >--
> >This is the identity that I use for NewsGroups. Email to this will
> >just sit there. If you wish to email me replace the domain with
> >knightpiesold . co . uk (without the spammer skull contents [+])
> >
> >[+] Blank spaces.
>
> --
> Real Timed Strategy Gaming
> http://pages.prodigy.net/logicshaping
> mbender@satx.rr.com
>
> "A computer in every home - mine, all mine!"


--
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just sit there. If you wish to email me replace the domain with
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[+] Blank spaces.


Invité
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 11:27
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Thurstan R. McDougle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 11:27
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SHONNER wrote:
>
> The Bill Hoffman, Derek Smart group. I left there when Civ III came out and
> that's all anyone talked about for months was CivIII. What's the latest
> game mentioned over there now?

Age of Wonders 2 (and MOM in comparison)
Civ III (sorry)
HOMM4
Warcraft 3 (about the improvements)
XCom Enemy Unknown/UFO (hardly new I know)
Medieval Total War (much desired)

>
> SHONNER
> http://www.shonner.com
>
> "Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote in message
> news:3D21A9DE.84E22F1D@myrealbox.com...
> > SHONNER wrote:
> > >
> > > Why are you here? What god forsaken newsgroup did you get yourself
> kicked
> > > out of to make you start taking your dumps in ours?
> >
> > comp.sys.ibm.pc.games.strategic
snip...

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full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 13:12
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"Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote:

>He did run this idea past us as well,

That "us" meaning "people in the strategy/design groups".
The idea was conceived in the strategy gaming group in a reply to
purelight.
http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=8c0ngu406ftk6apl4lurc2b5fnggrmq7gt%404ax.com
Message-ID: <8c0ngu406ftk6apl4lurc2b5fnggrmq7gt@4ax.com>
From that point on, it was crossposted to the game design group.

>with more reasoned replys (often referring to TA), but also little
>agreement.

I do not know of any meaningful disagreement, except for the
intelligent argument from the design group. The counter argument from
there was IMO good but short lived (eric leaf actually tried to debate
the thing, even though he seems to have tried to hide his argument by
changing the subject without leaving the Re). Gerry Quinn actually
agreed with it. I am very pleased with the design group response.
When presenting a new idea to the unchained egos on UseNet, one can
expect fault to be found if there is any. In my experience, no reply
is often a very good reply. I am almost glad there was so little
reply since the idea went through two radical changes over the several
days after its origin. More comment might have been awkward.


>
>>
>> --
>> Real Timed Strategy Gaming
>> http://pages.prodigy.net/logicshaping
>> mbender@satx.rr.com
>>
>> "A computer in every home - mine, all mine!"



Paul Ogle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 15:08
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I'm quickly growing bored with this idiocy now, so let me correct a few
things.
<sarcasm> Well done, old chap! Best way in to world to twist a view
around, is misquote the previous poster! </sarcasm>

In otherwords, anyone who read my message and saw your misquotes instantly
knows you for your true trolling self.


On Mon, 1 Jul 2002, full name wrote:

> Paul Ogle <pogle1@umbc.edu> wrote:

> A casual reference is far from proof. Neither is a casual reference

If you'd read one of the three or four message posted in which all your
questions are answered, you wouldnt be able to say this. I believe you're
suffering from selective reading, in you can only read items that don't
directly prove you to be a moron.

> >
> ><snipped troll>
> >> 1. Why Daniel Blakemore likes to play with dolls.
> >1a. <snipped troll> They were models, <snipped troll>

Ah, I love the 'strategic snipping' practices of trolls.


>
> There is little difference between a figurine and a doll.

I'll let my baby cousin know that then. I'm sure she'll love to choke on
a model figurine instead of playing with a doll.

> >> 2. Why Daniel Blakemore pretended to be a girl for months on UseNet.
> >2a. Using his mom's account-wow, it is possible to use other people's
> >computers and accounts? What a concept...
>
> Misses the point. My reading is that he wanted others to believe that
> he was a girl. He posted for many months as "Christine" without
> including any other name. And, apparently, he was understood to be a
> female by fellow on-line gamers.

Maybe you missed the point in that no one cares? People assume false
identities on the net at all times anyways (::ahem:: full name) so quit
harping on one persons instance. Not like he legally represented himself
differntly, so its a null issue.

> >> 3. Why Daniel Blakemore's current name is that of a biblical eunuch.
>
> I do not know, but if I find out that Daniel Blakemore (conclusively)
> is his real name, I will withdraw that question. Still researching
> the issue.

Who gives a rats ass?


> >> 4. How Daniel Blakemore gets so much pleasure out of chastising
> >> others on UseNet (including retired military people who were wounded
> >> in combat).
> >4a. Because those others on Usenet were idiots? <snipped troll>

Ooops, more strategic snipping. Makes an art form of it, doesnt he?

> That is why Paul Ogle is still reading this thread, even after his
> Danny told him to ignore it. Paul Ogle needs to know. My extensive
> reading of the matter is that Daniel Blakemore's favorite victim is
> all class, that Daniel Blakemore derives great personal satisfaction
> out of taunting other UseNet users. Also possible is that the
> disturbance is more of a clan type thing. As some might already be
> aware, on the Internet there are such clans which get their jollies in
> various ways, like dominating a group, manipulating naive group
> members to revenge the clan's enemies, and plainly subjugating other
> UseNet users. Interesting stuff to me.

LOL no one's told me anything troll-boy, except you--when you mentioned
you were going to stop reading my posts. Guess that didnt happen--you
didnt want to be labeled a troll without a fair chance to prove yourself
to as many people as possible first, did you?


> >> 5. Why Daniel Blakemore was looking for "good FTP sites" in alt.fuck.
> >5a. Doesn't matter when one is past the age of consent.
>
> Makes for good conversation though.

For whom? I've not heard anything good coming from you. Daniel and I are
certainly having fun, but its somethink like talking to Eliza.


> >Why does full name not read my posts?

Now thats not even strategic snipping, thats a downright misquoted
statement in general. If you truly wanted people to take you seriously,
you'd not try and put words in their mouths.


> Usually, that would be because I prefer to converse with someone who
> acts like a grown-up. People who come on hurling insults at me when I
> post a very on-topic subject to the group deserve no attention at all
> from me. This reply is an exception.

I hurled no insults originally, I stated an opinion. If you can't learn to
handle others opinions, especially when seeking them on a sucbject, you're
in a lot of trouble little troll. If you don't want opinions, positive or
negative, dont post. But anything you do post is going to have people who
both like it, and dislike it. Unfortunately for you, the few people
who've posted any like for your concept have been driven off by your
blatant idiocy, and have admitted as much.


> --
> Real Timed Strategy Gaming
> http://pages.prodigy.net/logicshaping
> mbender@satx.rr.com
>
> "A computer in every home - mine, all mine!"

Ho-hum, this is boring now. Come up with something new, keep entertaining
us.




Paul Ogle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 15:11
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On Wed, 3 Jul 2002, full name wrote:
> More comment might have been awkward.


So what do you call all these comments then? Seems pretty awkward if you
were looking for support for your idea.



Aphex
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 16:11
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I have a few questions about this intruging thread:

What is it going on about?
What is the reason behind this limiting of actions (3 per minute etc.)


"DavidG17" <DavidG17@irc.DarkFalls.net> wrote in message
news:rBgU8.18777$wj4.1725541@e3500-atl2.usenetserver.com...
>
> "full name" <email@address.com> wrote in message
> news:q574hu47rss7212qla2mc5ml3evqrqlfnu@4ax.com...
> >
> >
> > The Basics:
> > Technology wise, the game is very similar to Total Annihilation.
> >
> > . The plan overlay would be enhanced.
> > . As in Total Annihilation, each mouse click or keystroke input
> > changes the queued orders (the plan overlay) displayed on the map.
> > . The difference is that you have to press an enter key to send fresh
> > orders to your units, your orders are not broadcast immediately as you
> > change the display.
> > . In order to clearly see changes to your plans, the queued orders
> > which have already been entered (or "saved") are shown in a different
> > color/style than fresh orders which have not been entered.
> > . When ready, you enter the plan you have on screen and all of the
> > queued orders become the same color/style.
>
> *snip*
>
> Ok.. I read it, and as I understand it.. You mean that after you make an
> order for a troop to do something, it won't be ASSIGNED to the troop until
> ou press enter. And a clock/meter would show how many you've assigned and
> there would be a limit on how many you can assign per a length of time?
>
>
>




Thurstan R. McDougle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 18:38
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Aphex wrote:
>
> I have a few questions about this intruging thread:
>
> What is it going on about?
> What is the reason behind this limiting of actions (3 per minute etc.)

So that strategy/tactics rather than speed of mouse clicking is more
important. I.E. He is trying to produce a hybrid between turn based
strategy and the real time (click-fest) games like WC/SC. (The "fastest
clicker wins" effect is something that even multi-player TA can suffer
from, for instance if you are attacked from multiple vectors and want to
perform specific targeting of both sides base defenses/mobile units.)

IMHO most strategy players would just go turn based for that, but
perhaps he wants to draw the WC/SC types over to actually thinking.
(Checks this is not cross-posted to the SC forum...No, good)

>
snip...


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**Scorched**
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 19:41
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"full name" <email@address.com> wrote in message
news:o755iu4qff3gumobqv44q58gptc42boi69@4ax.com...
> Marco <marcosbox@hotmail.com> wrote:
>
> >Well it seems to me that his ideas usually revolve around multiplayer
> >gaming.
>
> Indeed, exactly.
>
> >In fact, a couple years ago when he and I were arguing on this
> >group about this exact same subject -
>
> This one is much bigger than anything else I have come up with for our
> little world of computer strategy gaming.
>
> >he refused to provide a name which he plays under online and also refused
> >to play me.
>
> I played Chip, on two separate occasions. I won both. Besides being
> personable, he was a good sport about it, something I wont expect from
> any outspoken authors who are here now.
> Message-ID: <39BBB90A.EE590396@home.com>
> >
> >I didn't challenge him to a game to try and humiliate him,
>
> And I declined not because I didn't want to humiliate Marco.
>
> >but rather to see just how good he is. I would have a lot more respect
> >for his ideas if I knew he was an expert player.
>
> I am a strategist. I can do micro too, but I spend all day long
> typing and would rather play a real, real time strategy game (and
> looks like that's coming soon, yes sirree baby!).
>
> >I think it's fairly silly for a person who hasn't even really mastered
the
> >game to complain about it. I'm so sick of seeing this online:
> >newbie makes game
> >newbie makes rules to suit his play style
> >no air, no Big Bertha, No nukes, 30 mins build time
>
> That is one big heap of nonsense. Those sorts of limitations are
> exactly what my timer will do away with. It can be adjusted to suit
> any playing style, from strategist to mouseslinger and everywhere in
> between. Some ignore this, but my timer does nothing to the game
> except give players control over the game. It would be optional, but
> my guess is that very few will be playing without it assuming/after it
> catches on.
> >
> >To me, this is not TA... this is someone who doesn't know how to play the
> >game <snip>
>
> Someone in the strategy gaming group accuses me of the same thing. He
> runs away when I ask him to play.
>
> >- if you suck at micromanagement, work on improving it, that is what is
> >called *skill*.
>
> In this recent thread, Marco incessantly complains about StarCraft's
> micromanagement.
> Message-ID: <Xns923A4DAF91CF0marcosboxhotmailcom@205.237.233.50>
> Message-ID: <Xns923A895A6E1A0marcosboxhotmailcom@205.237.233.52>
> Message-ID: <Xns923A8CF5A9E7Dmarcosboxhotmailcom@205.237.233.52>

Oh you're such a fool... he was trying to show the fools in agsc how lame
the interface was, not micromanagemnt in general. In StarCraft you can only
select 12 units at once for example ;)

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full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 21:37
  Cliquez pour répondre à ce sujet Répondre

"Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote:
>Aphex wrote:

>> I have a few questions about this intruging thread:
>> What is it going on about?
>> What is the reason behind this limiting of actions (3 per minute etc.)

>So that strategy/tactics rather than speed of mouse clicking is more
>important.

Yes, that has been my outspoken objective for years, after being
fascinated by Warcraft II multiplayer and then realizing that it is
mostly a mousefight at the higher levels of play. And Yes, that
probably is how I will play. But that is not the only effect the
method will have on real time strategy. Its function also will be to
put reasonable time (or move/selection) limits on the games. Have you
ever played Age of Empires? I can make a game against the better
players last for over five hours. Extreme clicking for seven hours
straight. But using a timer will not necessarily slow the game, it
will control the timing, without messing with game speed. The timer
can be used to provide any constraints, from a slow game to a fast
game. It will control the rate of clicking versus thinking and it
will control the length of the game too. Control the game, not
necessarily slow or shorten the game, just control.

Additionally, it will prevent the need for all sorts of artificial
constraints on the game, involving game speed, build times, unit
limits, and various weird game design.

It might do a lot for the incredibly popular X-Craft series because
the control over timing probably will mean much better spectating,
especially when all of that design effort is put into graphics instead
of trying to mold the game into less of a mousefight.

>I.E. He is trying to produce a hybrid between turn based
>strategy and the real time (click-fest) games like WC/SC. (The "fastest
>clicker wins" effect is something that even multi-player TA can suffer
>from, for instance if you are attacked from multiple vectors and want to
>perform specific targeting of both sides base defenses/mobile units.)
>
>IMHO most strategy players would just go turn based for that,

Timing will tell.

>but perhaps he wants to draw the WC/SC types over to actually thinking.
>(Checks this is not cross-posted to the SC forum...No, good)

Thanks, but check the StarCraft forum message list.

http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=ke2dhuom9r7t2or9fku261dm8bh02pjte5%404ax.com
Message-ID: <ke2dhuom9r7t2or9fku261dm8bh02pjte5@4ax.com>

I posted to the StarCraft forum about the same time I first posted
here. Strangely enough (being a large group compared to this nearly
extinct group), the StarCraft forum has done the mature thing and (so
far) kept from flaming me for it. They did flame someone for cross
posting the original idea though.

http://groups.google.com/groups?q=g:thl847575860d&dq=&hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=3d192b25%241_2%40news.vic.com
Message-ID: <3d192b25$1_2@news.vic.com>



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