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Sujet: Total Annihilation II: Real Timed Strategy?
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full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 23 juin 2002 23:49
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In case anyone wants to know the subject of this thread, here is the
most recent write up of my design for making real time into a better
strategy game.



The Basics:

Introduction.
There are few, if any changes to real time strategy games which allow
queuing, except for the addition of a timing device.

Timing.
As usual, any player can issue orders at anytime. The number of times
a player issues orders to any structure, unit, or group of units is
counted. The extent of those orders is not counted.

Timing example one.
A maximum number of orders, such as 180, can be issued in a given
amount of time, such as 1 hour. Barring any major oversight on my
part, an hour/180 is the expected strategy content of the game, also
depending on the skill of all players.

Timing example two.
Game time is fixed. The winner is the one who issues orders the fewest
number of times unless he dies first.

Timing example three.
A non-timed game in which all can issue orders a maximum number of
times.

Possibilities.
..... Queue and edit orders before they are issued.
..... Issue orders automatically when the selection is deselected or
when a Go button is clicked.
..... Select a group of objects, queue orders for same type unit
subgroups (as seen in WarCraft III), then issue the orders for all
selected objects which counts as one order.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"



Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 24 juin 2002 00:51
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....

I'd *love* to know what you're smoking...(!)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




CaptainJ
Re: Total Annihilation II: Real Timed Strategy?
Publié: 25 juin 2002 23:26
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"full name"
> Do you actually understand it?

You keep asking this question of people who disagree with you.
I was interested in talking about some of your ideas, but this display of
arrogance is wearing me out. Your write-up is not difficult to understand -
we get it!
Now do the mod or shut up.
CJ




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 26 juin 2002 00:29
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"CaptainJ" <jeffseacrest@spamjam.attbi.com> wrote:

>"full name"
>> Do you actually understand it?
>
>You keep asking this question of people who disagree with you.

I ask only when someone disagrees and provides no explanation of their
reasoning (unless I have stopped reading their posts).

>I was interested in talking about some of your ideas,

Thanks. I am here to talk about one of them. As I said before, it
has the potential to dwarf the others. If you want to comment about
the others, go ahead.

>but this display of arrogance is wearing me out.

But you do have enough strength left to do some trolling.

>Your write-up is not difficult to understand - we get it!

Good. Have you noticed that the idea and its write-up has changed
dramatically since I first posted here? The basic idea is easy to
understand, but I am not completely satisfied with the thing. In
fact, there are potential pitfalls in any design. I want to be
absolutely certain to avoid any big one. The main qustion is this.
Can the method be applied to games as they are, or would the games
(the whole genre?) be better modified to suit the idea. If changes
are needed, what changes? But if no one who matters says anything
about the idea, if they just troll and do not even attempt to
criticise the thing, then can I assume that it is perfect? I guess
the other possibility is that they cannot tell.

>Now do the mod or shut up.
>CJ

With 90% of total posts to this group being in this thread alone, what
would you do without me? And like I said before, I do not do that
sort of programming. Why don't you do the mod?



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


CaptainJ
Re: Total Annihilation II: Real Timed Strategy?
Publié: 26 juin 2002 05:57
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"full name" <email@address.com> wrote in message
news:nsphhu845otuti4tn1966718mpcidvin0r@4ax.com...
> "CaptainJ" <jeffseacrest@spamjam.attbi.com> wrote:
>
> >"full name"
> >> Do you actually understand it?
> >You keep asking this question of people who disagree with you.
> I ask only when someone disagrees and provides no explanation of their
> reasoning (unless I have stopped reading their posts).
Not true. The last guy even gave examples of what he was talking about.

> >I was interested in talking about some of your ideas,
> Thanks. I am here to talk about one of them. As I said before, it
> has the potential to dwarf the others. If you want to comment about
> the others, go ahead.
Don't thank me, your attitude has chased the interest away.

> >but this display of arrogance is wearing me out.
> But you do have enough strength left to do some trolling.
I'm the troll?! Puleezzze

> >Your write-up is not difficult to understand - we get it!
> Good. Have you noticed that the idea and its write-up has changed
> dramatically since I first posted here? The basic idea is easy to
> understand, but I am not completely satisfied with the thing. In
> fact, there are potential pitfalls in any design. I want to be
> absolutely certain to avoid any big one. The main qustion is this.
> Can the method be applied to games as they are, or would the games
> (the whole genre?) be better modified to suit the idea. If changes
> are needed, what changes? But if no one who matters says anything
> about the idea, if they just troll and do not even attempt to
> criticise the thing, then can I assume that it is perfect? I guess
> the other possibility is that they cannot tell.
There you go again. Read carefully Mr. arrogance:
I understand. You are not that complex. I get it.
> >Now do the mod or shut up.

> With 90% of total posts to this group being in this thread alone, what
> would you do without me?
We'll soon find out. *Plonk!* (sound of full name hitting the NG filter)

>And like I said before, I do not do that sort of programming.
Then shut up, or learn, or hire someone.

> Why don't you do the mod?
Because you're not paying me enough, & most of your ideas are stupid.
CJ






full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 26 juin 2002 06:29
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"CaptainJ" <jeffseacrest@spamjam.attbi.com> wrote:

>"full name" <email@address.com> wrote in message
>news:nsphhu845otuti4tn1966718mpcidvin0r@4ax.com...
>> "CaptainJ" <jeffseacrest@spamjam.attbi.com> wrote:
>>
>> >"full name"
>> >> Do you actually understand it?
>> >You keep asking this question of people who disagree with you.
>> I ask only when someone disagrees and provides no explanation of their
>> reasoning (unless I have stopped reading their posts).
>Not true. The last guy even gave examples of what he was talking about.

Might want to provide a name, a quote, or something. I am not reading
the assholes, especially not the ones which were rude from the start.
>
>> >I was interested in talking about some of your ideas,
>> Thanks. I am here to talk about one of them. As I said before, it
>> has the potential to dwarf the others. If you want to comment about
>> the others, go ahead.
>Don't thank me, your attitude has chased the interest away.

This thread has been the life of this group for three days. Some of
the authors here have no place else to go. Some apparently know
nothing more than strife.
>
>> >Your write-up is not difficult to understand - we get it!
>> Good. Have you noticed that the idea and its write-up has changed
>> dramatically since I first posted here?
>I understand. You are not that complex. I get it.

That missed the point. There was some problem with my posting the
idea more than once. But the fact of the matter is that the idea has
gone through major changes since my first write-up.
>
>>And like I said before, I do not do that sort of programming.
>Then shut up, or learn, or hire someone.

No no no. I do not illegally alter other people's software. Not
saying that I couldn't if I wanted to.
>
>> Why don't you do the mod?
>Because you're not paying me enough, & most of your ideas are stupid.
>CJ

CaptainJ liked the idea, he wanted to discuss it, but those two brain
cells just couldn't find each other.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 26 juin 2002 13:02
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> >Now do the mod or shut up.
> With 90% of total posts to this group being in this thread alone, what
> would you do without me? And like I said before, I do not do that
> sort of programming. Why don't you do the mod?

Thought as much. He's an unloved, acne-ridden 12-year old, with nothing
better to do other than try and make himself look big on usenet.. :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 26 juin 2002 13:06
  Cliquez pour répondre à ce sujet Répondre

> >> >> Do you actually understand it?
> >> >You keep asking this question of people who disagree with you.
> >> I ask only when someone disagrees and provides no explanation of their
> >> reasoning (unless I have stopped reading their posts).
> >Not true. The last guy even gave examples of what he was talking about.
> Might want to provide a name, a quote, or something. I am not reading
> the assholes, especially not the ones which were rude from the start.

That's funny...you've replied to a few of us... :)

> >> >I was interested in talking about some of your ideas,
> >> Thanks. I am here to talk about one of them. As I said before, it
> >> has the potential to dwarf the others. If you want to comment about
> >> the others, go ahead.
> >Don't thank me, your attitude has chased the interest away.
> This thread has been the life of this group for three days. Some of
> the authors here have no place else to go. Some apparently know
> nothing more than strife.

And you nothing more than cause it.

> >>And like I said before, I do not do that sort of programming.
> >Then shut up, or learn, or hire someone.
> No no no. I do not illegally alter other people's software. Not
> saying that I couldn't if I wanted to.

*sigh*...you really don't know much about Total Annihilation, do you?

> >> Why don't you do the mod?
> >Because you're not paying me enough, & most of your ideas are stupid.
> CaptainJ liked the idea, he wanted to discuss it, but those two brain
> cells just couldn't find each other.

More like your two braincells couldn't fathom how to exract yourslef from
the predicament of having someone interested in your project, but you not
knowing how to follow it thru', as you were expecting everyone to simply
gawp in amazement at your pathetic attempot at 'l33+"-ness...

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 26 juin 2002 19:31
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PS
Besides avoiding the trolls, while on the Internet, I spend my time
with a hobby of collecting Internet TV stations from around the world.
I recently found a station from Malta. Cute station :o) I love
the freshness of TV in some other countries (it beats the canned stuff
in our United States and in the United Kingdom).
Spain (high quality)
Portugal (wild, high quality)
Mexico (home of the most consistent Internet TV station in the two
years I have been collecting them)
Italy (very entertaining television)
Russia (fresh and different, great to see the media helping to shed
light on the recent flooding catastrophie, I am not sure where the
flooding happened, but seems to me that the free media will help pull
the people together to help each other :o)
Croatia (had a great station from there for several months)
Greece (very creative, when I can get it)
I enjoy seeing/hearing others and their languages first hand.
Awesome, IMO. I hope you all are having fun too.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 26 juin 2002 19:50
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*yaaawn*

Spam.

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 27 juin 2002 23:18
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For posterity. This is the most recent write up of my plan to help
turn real time strategy into a mainstream computer game through the
use of a simple timing device like chess employs.



Real Timed Strategy


The Basics:

Required ingredients.
...queuing
...selection size limit
...subgrouping (optional)
...timing device

Methodology.
The number of times a player makes a selection is counted. A
"selection" is the same as resulting from the standard point, click,
and drag method of selecting structures and units. Limiting the
selection size and number of selections allowed during a game means
that each player will have to queue farther ahead in order to do more.
More strategy without slowing the game. Subgrouping as seen in
WarCraft III allows more activity during a battle with no additional
selections. Alternatively. Note. The selection rule can be applied to
individual units. As seen in Total Annihilation, a plan overlay can be
provided which tells a player how far ahead individual units are
queued. Some of the factors are game speed, selection size limit,
amount of queuing allowed, display of plans on screen, subgrouping,
and the timing controls. The basic idea provides vast array of
possibilities to explore.

Reasoning.
If a group is queued farther ahead, it wont need selecting as often,
therefore saving selections over the whole of the game. The selection
size limit combined with subgrouping helps determine the intensity of
battles since micromanaging subgroups is allowed with no additional
selections. During a battle, losing units from a selection means that
selection becomes less worthwhile. Losing all selected units in battle
naturally means losing a selection.

A "selection" is simply a single, continuous selection.

Timing example one.
A maximum number of selections, such as 180, is allowed in a given
amount of time, such as 1 hour. An hour/180 is the expected strategy
content of the game, also depending on player skill level.

Timing example two.
Game time is fixed. The winner is the player who makes the fewest
number of selections unless he (or she) dies first.

Timing example three.
A non-timed game in which each player can make selections a maximum
number of times.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"



Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 28 juin 2002 02:16
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<snip>
Y'know, when I read this guy's crap, I get a sudden urge to roll my eyes
back, and "blibble" my lips....

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 28 juin 2002 06:13
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"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:

><snip>
>Y'know, when I read this guy's crap, I get a sudden urge to roll my eyes
>back, and "blibble" my lips....

I might have been wrong about you. My problem was that you allied
yourself with someone who becomes vile when he loses control. You
might not have known that. If you were the one CaptainJ referred to,
about having some serious claims against my method, please feel free
to repost them. Indulge me. I will pay very close attention this
time. BTW, I do not know what "blibble" means.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 28 juin 2002 10:17
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Waoh...you're really ignoring me...(!) :)

> ><snip>
> >Y'know, when I read this guy's crap, I get a sudden urge to roll my eyes
> >back, and "blibble" my lips....
> I might have been wrong about you. My problem was that you allied
> yourself with someone who becomes vile when he loses control. You
> might not have known that. If you were the one CaptainJ referred to,
> about having some serious claims against my method, please feel free
> to repost them. Indulge me. I will pay very close attention this
> time. BTW, I do not know what "blibble" means.

Well, you get your finger, and you bounce it up and down over your lips like
a retard....

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 28 juin 2002 13:59
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(off topic)


"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:

>Thought as much. He's an unloved, acne-ridden 12-year old, with nothing
>better to do other than try and make himself look big on usenet.. :)

Why does Daniel Blakemore like to play with dolls? Why was Daniel
Blakemore's identity "Christine" for months without telling anyone his
(or her) alleged real name. Why is Daniel Blakemore's current name
that of a biblical eunuch? How does Daniel Blakemore get so much
pleasure out of chastising others?

Why would a eunuch be looking for "good FTP sites" in alt.fuck?




From: "Daniel Blakemore" <daniel@blakemore81.freeserve.co.uk>
Subject: FTP sites wanted
Date: 1999/05/11
Message-ID: <7h9or2$n2d$1@news4.svr.pol.co.uk>#1/1
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
X-Complaints-To: abuse@theplanet.net
X-Trace: news4.svr.pol.co.uk 926443170 23629 62.136.30.106 (11 May
1999 17:19:30 GMT)
Organization: Customer of Planet Online
NNTP-Posting-Date: 11 May 1999 17:19:30 GMT
Newsgroups: alt.fuck


Anyone know of any good FTP sites?

--
Daniel Blakemore
---"I can't think of anythin' remotely funny to go here"---

Mail: daniel@blakemore81.freeserve.co.uk
Backup: lemanruss@hotmail.com
Url: Not yet...
ICQ:14459824