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Sujet: Dungeon Siege creator refuses to sign "copy" of game
Réponses: 50   Pages: 4   Dernier Message: 21 nov. 2002 14:47 par: Xocyll »


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davehinz@spamcop.net
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 4 nov. 2002 18:07
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In alt.games.diablo dracos <dracos@gte.net> wrote:
> Well not to let the cat out but I have a friend that is a software
> developer for Microsoft.

That's OK, we won't hold that against you.



Zolan
Re: Diablo 2 or 3
Publié: 8 nov. 2002 22:30
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"Griffin518" <no@spamplease.com> wrote in message
news:fHZv9.174140$qM2.55069@sccrnsc02...
> Xocyll wrote:
>
> > "john graesser" looked up from reading the entrails
> > of the porn spammer to utter "The Augury is good, the signs say:
> >
> >
> > >"Xocyll" wrote in message
> > >news:tkeuru0j5ll23qdeufk3hur67og50a4gi8@4ax.com...
> > >
> > >>"SHONNER" looked up from reading the entrails of
> > >>the porn spammer to utter "The Augury is good, the signs say:
> > >>
> > >>
> > >>>Since Colin opened this rift between newsgroups, I have a question
> > about
> > >>>Dungeon Siege. Is it similar to Diablo2 or Diablo 2.5 when Diablo 3
> > >
> > >comes
> > >
> > >>>out? I remember DS being called the Diablo 2 killer. But DS seems
to
> > >
> > >have
> > >
> > >>>faded away instead.
> > >>
> > >>Unlike the Diablos though, you can't go back to previous towns, there
> > >>are a lot of one-way exits.
> > >
> > >Are you sure of this, I have made it as far as the Gypsy camp/brigand
> > cave
> > >and have yet to find a 1 way exit. If I want I can retrace all the
> > way back
> > >(to pick up the lower level majic items I couldn't afford before but
> > can use
> > >and afford now).
> >
> >
> > It's been some time since i played (months in fact) but i'm sure of it.
> >
> > I think one of the caves was a one way exit and i'm sure the exit from
> > the goblin caves is.
> >
> >
> > >With the multiplayer setting, you can run thru any part over and over
> > again,
> > >building up cash and items for your single charactor. You can even swap
> > >between worlds, picking up items that are even better for the other
> > world.
> > >thanks, John.
> >
> >
> > Did that. Played through the single player campaign then made up
> > several multiplayer characters which I then played through the
> > multiplayer campaign solo.
> >
> > The HUBs were neat, kind of, sort of, but not being able to use them to
> > leave an area because the developers locked them to stop low levels
> > jumping in pissed me off no end.
> >
> >
> > Hrm, i might even reinstall it, it's been long enough that I forget a
> > lot of it now and might find it "neat" again.
> >
> > Xocyll
>
> There are no "one-way" exits in the game... I actually beat it without
> killing that dragon, by accident. So when I finished the game I
> figured, what the hell... and went all the way back to kill it. Then I
> made my way all the way back to merick(sp?), whom I never added to my
> party. So in essence you can go from end to beginning, if you really
> want to... it just takes forever.
>
Just can't get alt.games.dungeon-seige on my news server... :(
I've completed the single player game (excellent!) took one of the survivors
to a net game and found it too low a level...like back at the
begining...unlike Diablo you can't go to "Nightmare" or even re-set the
evilones to re-play your game. And...where are all the wonderful seige
generated new worlds then? I'm missing something here aren't I? Help....




Vladesch
Re: Diablo 2 or 3
Publié: 9 nov. 2002 10:27
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"Zolan" <StudioB@(nospam)beeb.net> wrote in message
news:aqhaif$1dtg$1@news.beeb.net...
>
> "Griffin518" <no@spamplease.com> wrote in message
> news:fHZv9.174140$qM2.55069@sccrnsc02...
> > Xocyll wrote:
> >
> > > "john graesser" looked up from reading the entrails
> > > of the porn spammer to utter "The Augury is good, the signs say:
> > >
> > >
> > > >"Xocyll" wrote in message
> > > >news:tkeuru0j5ll23qdeufk3hur67og50a4gi8@4ax.com...
> > > >
> > > >>"SHONNER" looked up from reading the entrails of
> > > >>the porn spammer to utter "The Augury is good, the signs say:
> > > >>
> > > >>
> > > >>>Since Colin opened this rift between newsgroups, I have a question
> > > about
> > > >>>Dungeon Siege. Is it similar to Diablo2 or Diablo 2.5 when Diablo
3
> > > >
> > > >comes
> > > >
> > > >>>out? I remember DS being called the Diablo 2 killer. But DS seems
> to
> > > >
> > > >have
> > > >
> > > >>>faded away instead.
> > > >>
> > > >>Unlike the Diablos though, you can't go back to previous towns,
there
> > > >>are a lot of one-way exits.
> > > >
> > > >Are you sure of this, I have made it as far as the Gypsy camp/brigand
> > > cave
> > > >and have yet to find a 1 way exit. If I want I can retrace all the
> > > way back
> > > >(to pick up the lower level majic items I couldn't afford before but
> > > can use
> > > >and afford now).
> > >
> > >
> > > It's been some time since i played (months in fact) but i'm sure of
it.
> > >
> > > I think one of the caves was a one way exit and i'm sure the exit from
> > > the goblin caves is.
> > >
> > >
> > > >With the multiplayer setting, you can run thru any part over and over
> > > again,
> > > >building up cash and items for your single charactor. You can even
swap
> > > >between worlds, picking up items that are even better for the other
> > > world.
> > > >thanks, John.
> > >
> > >
> > > Did that. Played through the single player campaign then made up
> > > several multiplayer characters which I then played through the
> > > multiplayer campaign solo.
> > >
> > > The HUBs were neat, kind of, sort of, but not being able to use them
to
> > > leave an area because the developers locked them to stop low levels
> > > jumping in pissed me off no end.
> > >
> > >
> > > Hrm, i might even reinstall it, it's been long enough that I forget a
> > > lot of it now and might find it "neat" again.
> > >
> > > Xocyll
> >
> > There are no "one-way" exits in the game... I actually beat it without
> > killing that dragon, by accident. So when I finished the game I
> > figured, what the hell... and went all the way back to kill it. Then I
> > made my way all the way back to merick(sp?), whom I never added to my
> > party. So in essence you can go from end to beginning, if you really
> > want to... it just takes forever.
> >
> Just can't get alt.games.dungeon-seige on my news server... :(
> I've completed the single player game (excellent!) took one of the
survivors
> to a net game and found it too low a level...like back at the
> begining...unlike Diablo you can't go to "Nightmare" or even re-set the
> evilones to re-play your game. And...where are all the wonderful seige
> generated new worlds then? I'm missing something here aren't I? Help....
>
>

Actually they do have a "nightmare" mode in DS (and hell too). You set it to
normal/veteran/elite in map options when you create the game. I think you
have to be level 50 to get into eldim in veteran. DS has 2 main problems as
I see it...
1) Only 2 spell hotkeys. This is just so stupid and so easily fixed.
2) Reliance on potions and inability to get back to town to buy more easily.




Invité
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 18 nov. 2002 20:41
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davehinz@spamcop.net
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 18 nov. 2002 20:41
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In alt.games.diablo Christopher Schiebel <no@need.com> wrote:
> Michael A. McKenney wrote:
>> it. Games cost $40-$60 because of piracy.
> This logic does not follow. Major PC games have been $40 to $60 for
> about 5 or so years now,

For values of "5 years" which equal 15 to 20...

> but "large scale" piracy is only epidemic for about
> the last two or so when broadband became common place.

Hardly. Long before that, back when 5-1/4" floppies were the norm,
software stealing was just as widespread, just not as convenient.

> It seems to me that
> this is the price that the companies deem that they can profit from and
> still have the public buy. After all, nobody is going to buy something if
> the price is too high.

It seems to me that the software companies have to pay the salaries of
the people who write programs for them (ahem...), and those who are
stealing from the software companies are cutting into the salaries of
those software developers (double ahem...)

> You are assuming here that piracy is the reason, but I suppose a market
> ridiculously flooded with both decent and poor titles alike has nothing to
> do with it, eh? Besides, last I checked, consoles did NOT stop piracy. Not
> by a long shot.

Just like the absence of broadband didn't stop it either.

Dave Hinz



Invité
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 19 nov. 2002 19:32
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davehinz@spamcop.net
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 19 nov. 2002 19:32
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In alt.games.diablo SHONNER <shonner@hotmail.com> wrote:

> I would say pirating is far more widespread now. Just count
> the number of burned CD's that are in your collection and figure out how
> many floppies and zip disks you avoided having to use.

All of *my* burned CD's are legal.

I'm not sure where you're trying to go with your comments, but I've seen
your posts before so I'm not bothering.




Dave Ryan
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 19 nov. 2002 19:40
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In alt.games.diablo davehinz@spamcop.net wrote:
:
: In alt.games.diablo SHONNER <shonner@hotmail.com> wrote:
:
:> I would say pirating is far more widespread now. Just count
:> the number of burned CD's that are in your collection and figure out how
:> many floppies and zip disks you avoided having to use.
:
: All of *my* burned CD's are legal.
:
: I'm not sure where you're trying to go with your comments, but I've seen
: your posts before so I'm not bothering.
:
I also have numerous burned cd's, containing both software and oodles
of music. They are also all legal.
-dave "not Hinz" ryan



Xocyll
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 19 nov. 2002 21:26
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"SHONNER" <shonner@hotmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
><davehinz@spamcop.net> wrote in message
>news:arbfp8$gks7q$2@ID-134476.news.dfncis.de...
>> > but "large scale" piracy is only epidemic for about
>> > the last two or so when broadband became common place.
>>
>> Hardly. Long before that, back when 5-1/4" floppies were the norm,
>> software stealing was just as widespread, just not as convenient.
>
>"Large Scale" in my mind means using WAN software to distribute pirated CD's
>to those that have the bandwidth. Not many people pirated MS Office Pro 4.3
>and Windows95B when they were on 23+ floppy disks.

Bullshit! You can be damn sure that the minute somebody wanted it and
knew someone who had it and would let them copy it, they copied it.

>But the CD versions were
>pirated starting on the day CD-R drives came out. Downloading floppy
>versions of pirated software from PC's running RBBS's back in 1988 using
>2400 baud modems was peanuts compared to what software like LimeWire allows
>these days.

Carefully sidestepping the fact that in 1988 nothing was that big.
The big games the pirates would be copying around would fit on 1 high
density disk.

MS Office now might need a whole cd (or several) but back then
Wordperfect required 2-3 low density 5 1/4 disks.
Dad used to run it on his XT that had no harddrive at all, just 2 5 1/4
floppies.
1 disk for the program, 1 for the spellchecker, 1 for the thesaurus.


Hell all of ID's Castle Wolfenstien (registered) fit on 1 disk in the
early 90's, and you can be damn sure it got pirated.

I would say pirating is far more widespread now. Just count
>the number of burned CD's that are in your collection and figure out how
>many floppies and zip disks you avoided having to use.

Oops, I used to download game demos and shareware in the early 90's.
I probably still have some old disks with some of them on them, 3-10
games on average per 1.44 meg disk.

Now game demos are 100+Meg.

The game/App size has increased right alongside the storage media.

Piracy hasn't increased at all.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr



Christopher Schiebel
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 20 nov. 2002 02:46
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SHONNER wrote:
> "Large Scale" in my mind means using WAN software to distribute
> pirated CD's to those that have the bandwidth. Not many people
> pirated MS Office Pro 4.3 and Windows95B when they were on 23+ floppy
> disks. But the CD versions were pirated starting on the day CD-R
> drives came out.
That was my point, yes. With better technology comes easier and quicker
ways to pirate software. The thing that I hate is that actions that are
taken such as DVD zoning and copy protection is used in the name of stopping
piracy, but even they know it doesn't. It is just a convenient excuse to
remove consumer's rights. That is why I am a big fan of EFF.org.

> Just count the number
> of burned CD's that are in your collection and figure out how many
> floppies and zip disks you avoided having to use.
>
> -Shonner
All mine are legal. But Shonner, sounds like you speak from experience. :-D

Christopher Schiebel




Polarhound
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 20 nov. 2002 03:11
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Only the last 2 years?

Christ, I can remember the iNC/THG wars of the late 80s and early 90s.

"Christopher Schiebel" <no@need.com> wrote in message
news:SjwB9.4507$br6.4451@nwrddc03.gnilink.net...
> Michael A. McKenney wrote:
> > it. Games cost $40-$60 because of piracy.
> This logic does not follow. Major PC games have been $40 to $60 for
> about 5 or so years now, but "large scale" piracy is only epidemic for
about
> the last two or so when broadband became common place. It seems to me that
> this is the price that the companies deem that they can profit from and
> still have the public buy. After all, nobody is going to buy something if
> the price is too high.
>
> > How many small game companies
> > have left the market in the last ten years? Why do you think many
> > are only developing for game station boxes?
> You are assuming here that piracy is the reason, but I suppose a
market
> ridiculously flooded with both decent and poor titles alike has nothing to
> do with it, eh? Besides, last I checked, consoles did NOT stop piracy. Not
> by a long shot.
>
> > It is harder to pirate
> > these games.
> Not hardly. Since most are CD based now, just get a cd that will
bypass
> the security check and then insert the pirate copy. Or buy a $10 mod chip.
> If you know how to burn pirated disks, you know how to get around console
> copy protection.
>
>
> > Some new games that were available on the PC are now
> > being considered for only game stations. You are helping put your
> > favorite game manufacturers out of business. I guess you do not
> > want new games being developed.
> Not true! Give examples! The only one that comes to my mind
immediately
> is Halo, but everybody knows that MS did that to promote the Xbox with a
> bang, but Halo is coming out now for the PC. Other games just lend
> themselves better to one or the other. I HATE FPS games on console because
> the control sucks, but sports games play better on consoles IMO.
Typically,
> a company is in business for ONE platform only. They can't spare the time
> and man power to dedicate porting one game over several platforms. That is
> why they usually contract out of house for porting. You are making, albeit
> they are somewhat reasonable, leaps of logic here that pin point only one
> possible reason for what is happening. These end up being your opinion on
> the matter when there are probably several factors for the cause of for
> instace game developers going out of business.
>
>
> Before somebody jumps on me saying I am defending piracy, I am not. Only
> giving alternate views on what M. McKenney deems as cold hard fact. Views
> that needed pointed out that were seemingly missing from his post.
>
> Christopher Schiebel
>
>




Invité
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 20 nov. 2002 04:01
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davehinz@spamcop.net
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 20 nov. 2002 04:01
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In alt.games.diablo SHONNER <shonner@hotmail.com> wrote:
> "Xocyll" <Xocyll@kingston.net> wrote in message
> news:e67ltu0fm1cqhi7ocrgdq1iqlip03l424k@4ax.com...
>>
>> Carefully sidestepping the fact that in 1988 nothing was that big.
>> The big games the pirates would be copying around would fit on 1 high
>> density disk.

> Did you ever try downloading a 1.44MB file at 2400 baud?

2400, huh? Damn newbies...

> The more popular
> BBS's typically allowed up to 3 -5 users at a time signed on. But they
> didn't allow for sessions longer than 60 minutes a day most of the time.
> And you were probably kicked off from line noise before then.

Reliability wasn't *that* bad, at least not on the BBS I was running in
the early 80's. But then again, I didn't help people steal software
then, either.


>> Dad used to run it on his XT that had no harddrive at all, just 2 5 1/4
>> floppies.
>> 1 disk for the program, 1 for the spellchecker, 1 for the thesaurus.

> Good for him. He probably couldn't download WordPerfect from someone with
> that machine if he wanted to. Without bandwidth back then, copied software
> moved around much slower than pirating does now.

Were you actually around in the early 80's? Because it seems you remember
a different decade than I do. Things have *not* changed, it has just
become more convenient to steal from the software developers.


>> Hell all of ID's Castle Wolfenstien (registered) fit on 1 disk in the
>> early 90's, and you can be damn sure it got pirated.

> You must be a liberal. You're justifying that it was ok to pirate software
> because CW fit on one disk.

He's doing nothing of the sort, he's pointing out how your concept of
difficulty of pirating is complete and utter crap. Then, you could get a
bunch of (stuff) on (media). Today, you can get the same bunch of (stuff)
on (media), because while the stuff is bigger, the media is correspondingly
bigger.

>> Now game demos are 100+Meg.
>>
>> The game/App size has increased right alongside the storage media.

> No shit, Sherlock.

His point, which you keep missing (almost like it's intentional...) seems
to be that things today are no different than they were - stealing software
is about as convenient today as it was then. In any case, convenience isn't
the issue, it's a moral thing. People who are going to steal software today
would have stolen it 20 years ago if they were around, and would steal it 20
years from now, regardless of the technology involved.

>> Piracy hasn't increased at all.

> Ya, that's right -- not. It's only become more convinient and quicker to do
> by more and more people like yourself online everyday.

First you accused me of stealing, now him? What's up with this?




Invité
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 20 nov. 2002 04:02
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davehinz@spamcop.net
Re: Dungeon Siege creator refuses to sign "copy" of game
Publié: 20 nov. 2002 04:02
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In alt.games.diablo SHONNER <shonner@hotmail.com> wrote:
> If all your CD's are original, then good on you. But if all your burned
> CD's are legal (all of them!?), that's fuckin' rare.

Maybe not as rare as you think. Some people actually *do* respect that
sort of thing, believe it or not.