Forums LFJR » Total Annihilation » TA - alt.games.total-annihil

Sujet: TA vs. SC bible
Réponses: 3   Pages: 1   Dernier Message: 2 juil. 2002 20:02 par: **Scorched** »


Répondre à ce Sujet Répondre à ce Sujet
Rechercher Rechercher

Revenir à la Liste de Sujets Revenir à la Liste de Sujets
Réponses: 3   Pages: 1  
Invité
TA vs. SC bible
Publié: 1 juil. 2002 06:51
  Cliquez pour répondre à ce sujet Répondre



paranormalized
Re: TA vs. SC bible
Publié: 1 juil. 2002 06:51
  Cliquez pour répondre à ce sujet Répondre

On Sat, 29 Jun 2002 21:02:02 -0700, "SHONNER" <shonner@hotmail.com>
wrote:

>This site still appears to be the bible as far as TA vs. SC is concerned:
> http://www.angelfire.com/rant/tauwisdom/anon1.html
>
>
>SHONNER
>
Took a glance at it, and many of the 'reasons' are design
*differences*, not shortcomings. A few others are misleading, like #
of differrent units. (explain to me the differences between ARM and
CORE missle towers?) And some of the design differences are kinda
odd, and could even be interpreted as shortcomings in TA. For
instance, yeah, point #40- 'all weapons are objects,' doesn't this
sometimes cause lag with things like EMG units? Is an easter-eggish
behavior worth this sort of problem? (OTOH, I'm not sure how to
change this and stay true to the 3D terrain
advantages/disadvantages... but it's still a bad description of the
good things about the idea)

Eh, it was too biased for me to spend any more time picking apart. If
by 'bible,' you mean resource used to bolster pre-concieved biases, I
guess you're right. If by bible you mean an authoritative resource
you can trust, well, I'd rather read Isiah than that website, and I
think that book skirts uncomfortably close to the rantings of a
demagogue, when read quickly.

There are dozens of ways TA kicks butt over SC, even after design
differences/preferences are considered and discounted. The biggest
of these these would be the obviously superior automation and GUI.
But the way to get converts is not by saying 'everything in SC is
stupid (and wrong)' since that ignores what SC did right, and makes
you look childish and ill-informed. Intelligent advocacy is more
imporant than ever now, esp. since TA is getting harder and harder to
find...

To be fair, people and publicists on the SC side will also find the
goofiest things to brag about. 'Set a unit to follow another. You
can even set them to follow each other in turn, creating congo
lines!'(1) Umm, yeah, 'cause the first thing I try to do in a RTS is
create dance scenes and arrange choreography...

1- taken from an actual official SC/WC website



Jonathan Fisher
who finds human nature quite quirky and amusing...
----------
paranormalized man, subnormalized otaku

ROT13 and then delete all instances of the letter after P to email
Yeah, I've been getting my alphabet mixed up the past couple months.
Sorry.


Aphex
Re: TA vs. SC bible
Publié: 1 juil. 2002 15:43
  Cliquez pour répondre à ce sujet Répondre

Aahh one of the reasons TA is still best: your units can fire whilst moving.
Simple, yet hardly any other RTS's do this. I wonder why not?

"SHONNER" <shonner@hotmail.com> wrote in message
news:3d1e7f4c$1_1@news.vic.com...
> This site still appears to be the bible as far as TA vs. SC is concerned:
> http://www.angelfire.com/rant/tauwisdom/anon1.html
>
>
> SHONNER
>
>




**Scorched**
Re: TA vs. SC bible
Publié: 2 juil. 2002 20:02
  Cliquez pour répondre à ce sujet Répondre

"Aphex" <dont.think@so.com> wrote in message
news:afpm42$6bo$1@reader0.news.uk.quza.net...
> "SHONNER" <shonner@hotmail.com> wrote in message
> news:3d1e7f4c$1_1@news.vic.com...
> > This site still appears to be the bible as far as TA vs. SC is
concerned:
> > http://www.angelfire.com/rant/tauwisdom/anon1.html
> >
> >
> > SHONNER
> >
> >
> Aahh one of the reasons TA is still best: your units can fire whilst
moving.
> Simple, yet hardly any other RTS's do this. I wonder why not?

Simple.... RTS designers generally do not take the simple step of playing as
many RTSs as they can first, to try and design a good game with ideas from
others. Basically laziness, stupidity and just basically not wanting to use
other people's ideas are the culprits. If someone actually tried to learn
from others mistakes (e.g. StarCraft {the interface was one big mistake,
although the storyline was very good}), a truly brilliant game could be made
(hint hint TA2 developers...).

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin