On Wed, 03 Jul 2002 13:11:42 GMT, "Da Wrecka" <da_wrecka@SPAMBGONEblueyonder.co.uk> wrote:
>Maurie Daly <mauried@tpg.com.au> scribbled: >> You might find that the latest version of TACC doesnt like the TAUIP >> unit set. >> In particular it doesnt seem to like the single large rev31.gp3 file. >> Older versions however work OK. >> You might like to try the TAUCP unit set which doesnt crash and IMHO >> is a hell of a lot better than TAUIP. >> Its available at >>
http://www.planetannihilation.com/taucp/ > >Well, TAUCP 1.8 does crash less if I use the default AI; the problem is, having >installed the TA:Mutation version, I can't enable the BanzAI or the Mostly Harmless >AI. If I do, it crashes just as before - before it even shows the map screen. > >I'm not quite sure what other information I can give, other than the fact that I have >six units I've cobbled together - using a grand total of 0 weapon IDs when put >together - and The Core Contingency on top of TAUCP. Given that, any thoughts? > >-
OK, all I can suggest is that with TAUCP , it uses itself all unit IDs (that is 512) and all weapon IDs (that is 255). You cant have any extra units with TAUCP. Dont use TAM with TAUCP,and make sure that its installed over a totally clean install of TA. ie TA , CC, then the TA Rev 31 patch. No TA BT. No mutators , no extra units , no nothing. TACC gives the wrong results with the TAUCP unit set so dont use it . Ive been playing with TAUCP unit set rock solid ever since it was released, not a single crash. (both in skirmish & mutiplayer). Note that you cant play missions with TAUCP.
best of luk MD
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