"SHONNER" <shonner@hotmail.com> wrote in message news:3d226330$1_2@news.vic.com... > "**Scorched**" <scorched@hotmail.com> wrote in message > news:afssd8$roi$1@newsg4.svr.pol.co.uk... > > Yeah.... well TA's not perfect pathfinding-wise (sometimes units get stuck > > trying to go up areas with ramps) - Red Alert 2 (which I no longer play, > due > > to it getting depressively boring very quickly) probably has the best path > > finding... > > Explain why RA2 is depressively boring? I see hordes of DOD employees > playing that game on military networks. I've never played though. I just > admin the LANs.
Don't get me wrong, I use to like it a lot, it just really is fun for a while then just gets boring. Doesn't help that the graphics look cartoony (a nasty little trend in westwood games that started with tiberian sun). It just feels pointless after a while playing it, looks like crap and plays like it...
> > > Now StarCraft.... well there is a dinosaur of a pathfinding system - units > > always end up walking long ways through enemy bases etc, or walking > straight > > into walls when you tell them to go up a ramp etc etc..... and also there > > was the problem in SC of SCVs (peons) easily getting caught between > > buildings... > > I had that problem last night with the trapped SCV. I eventually clicked > his way out of it so he could hunt and gather again. >
It happens quite a lot - what seems to happen is there is a few seconds after the SCV builds a building in which it can pass through buildings like a ghost, then it wears out after a few seconds, or when they get out from a building. Once they are out of a building, they can't pass through anymore and get stuck - if you tell them to move immediately after building something when they are going to get stuck, they just walk through It's very annoying though, especially when you basically lose an scv like that early on in a game. :/
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