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Sujet: erm
Réponses: 13   Pages: 1   Dernier Message: 3 juil. 2002 19:34 par: **Scorched** »


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Aphex
erm
Publié: 27 juin 2002 11:16
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Anyone here with any *positive* comments / observations etc?

Or is TA just too old?




Daniel Blakemore
Re: erm
Publié: 27 juin 2002 14:25
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> Anyone here with any *positive* comments / observations etc?
> Or is TA just too old?

TA still gives it's clones a good run for their money... :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Aphex
Re: erm
Publié: 27 juin 2002 14:50
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Not been bettered IMO, especially the pathfinding.

"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote in message
news:afevkn$dpau4$1@ID-12797.news.dfncis.de...
>
> > Anyone here with any *positive* comments / observations etc?
> > Or is TA just too old?
>
> TA still gives it's clones a good run for their money... :)
>
> --
> Daniel Blakemore
> "He that would make his own liberty secure must guard even his enemy
from
> oppression; for if he violates this duty, he establishes a precedent that
> will reach to himself" - Tom Paine
>
>




CaptainJ
Re: erm
Publié: 27 juin 2002 18:00
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"Aphex" <dont.think@so.com> wrote in message
news:afekuf$ol1$1@reader0.news.uk.quza.net...
> Anyone here with any *positive* comments / observations etc?
>
> Or is TA just too old?
>

TA is still the best RTS out there. IMO Age of Empires comes close, but TA
is just more fun.
Forgive us for getting off track with full name/Lshaping, the discussion of
new ideas for a RTS to supercede TA is a good idea, but he would not accept
discussion or the ideas of others.
I would love to talk TA, and about possible improvements, and I think most
here would also.
CJ




Marco
Re: erm
Publié: 27 juin 2002 19:53
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Aphex wrote:

> Anyone here with any *positive* comments / observations etc?
>
> Or is TA just too old?

Is chess too old? (about 800 years I think?) ;) I love TA. I've played
just about every RTS out there at one time or another and I still always
come back to TA.

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Keiron
Re: erm
Publié: 28 juin 2002 07:07
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On Thu, 27 Jun 2002 17:53:27 GMT, Marco <marcosbox@hotmail.com> wrote:

>Is chess too old? (about 800 years I think?) ;) I love TA. I've played
>just about every RTS out there at one time or another and I still always
>come back to TA.

Add another to that TA still reigns supreme list. Accolade indeed to
those responsible for its conceptualisation and creation. Particular
kudos must go to whoever had the guts and inspiration to commission
Jeremy Soule to do its score.

cheers

- Keiron


Aphex
Re: erm
Publié: 28 juin 2002 09:56
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hehe in saying 'too old' I meant that my initial impression was that this NG
was errm...a little deserted.
I just bobbed in here after reinstalling TA for the Nth time and finding
myself playing it for ridiculous amounts of time again.


>Marco:
>Is chess too old? (about 800 years I think?) ;) I love TA. I've played
>just about every RTS out there at one time or another and I still always
>come back to TA.

Chess is a good comparison =)

>Keiron:
>Particular kudos must go to whoever had the guts and inspiration to
commission
>Jeremy Soule to do its score.

TA music is THE BEST in-game music I have ever witnessed (umm since
starquake on the speccy ;)
I've almost copied it to tape many times. Except that would be considered
far too sad by my wifee.


>CJ:
>I would love to talk TA, and about possible improvements, and I think most
>here would also.

Gotta be both happy and worried that TA2 is in the works :-o


"Aphex" <dont.think@so.com> wrote in message
news:afekuf$ol1$1@reader0.news.uk.quza.net...
> Anyone here with any *positive* comments / observations etc?
>
> Or is TA just too old?
>
>




Invité
Re: erm
Publié: 28 juin 2002 21:18
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Richard Steiner
Re: erm
Publié: 28 juin 2002 21:18
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Here in alt.games.total-annihil,
"SHONNER" <shonner@hotmail.com> spake unto us, saying:

>How old is too old? What newer RTS game out there is better than TA? What
>newer RTS game out there sells quicker off the shelf than TA does? My
>observation is that there are none out there.

TA is certainly high on my list, and usually #1. I wish it was cross-
platform, though. A Linux version would rock! :)

--
-Rich Steiner >>>---> http://www.visi.com/~rsteiner >>>---> Eden Prairie, MN
OS/2 + BeOS + Linux + Win95 + DOS + PC/GEOS = PC Hobbyist Heaven! :)
Applications analyst/designer/developer (13 yrs) seeking employment.
See web site in my signature for current resume and background.


**Scorched**
Re: erm
Publié: 2 juil. 2002 20:46
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7"Aphex" <dont.think@so.com> wrote in message
news:aff1g5$s4i$1@reader0.news.uk.quza.net...
> "Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote in message
> news:afevkn$dpau4$1@ID-12797.news.dfncis.de...
> >
> > > Anyone here with any *positive* comments / observations etc?
> > > Or is TA just too old?
> >
> > TA still gives it's clones a good run for their money... :)
> >
>
> Not been bettered IMO, especially the pathfinding.
>

Yeah.... well it's not perfect pathfinding-wise (sometimes units get stuck
trying to go up areas with ramps) - Red Alert 2 (which I no longer play, due
to it getting depressively boring very quickly) probably has the best path
finding...

Now StarCraft.... well there is a dinosaur of a pathfinding system - units
always end up walking long ways through enemy bases etc, or walking straight
into walls when you tell them to go up a ramp etc etc..... and also there
was the problem in SC of SCVs (peons) easily getting caught between
buildings...

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




**Scorched**
Re: erm
Publié: 2 juil. 2002 20:54
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"SHONNER" <shonner@hotmail.com> wrote in message
news:3d1bb5aa$1_1@news.vic.com...
> "Aphex" <dont.think@so.com> wrote in message
> news:afekuf$ol1$1@reader0.news.uk.quza.net...
> > Anyone here with any *positive* comments / observations etc?
> >
> > Or is TA just too old?
> >
> >
>
> How old is too old? What newer RTS game out there is better than TA?
What
> newer RTS game out there sells quicker off the shelf than TA does? My
> observation is that there are none out there.
>
> SHONNER
> http://www.top-posting-is-lame.gh3y
>

Weeelll in terms of popularity TA seems not to be all that popular - it
doesn't seem to bet sold anymore in shops, at least here, while StarCraft
still does relatively well...
It's just because it's more popular, not that StarCraft is particularly
good, it's crap... ;) Sort of like tomb raider - popular and well known
game, but people must only play it to stare at a load of 3D generated
pixels, since the gameplay is almost non-existent..

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




Invité
Re: erm
Publié: 3 juil. 2002 10:05
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Aphex
Re: erm
Publié: 3 juil. 2002 10:05
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I've never seen a problem yet with TA pathfinding, but have in all westwood
games.
Never played SC - tried a demo for about 3 minutes - hated the feel of it.

"SHONNER" <shonner@hotmail.com> wrote in message
news:3d226330$1_2@news.vic.com...
>
> "**Scorched**" <scorched@hotmail.com> wrote in message
> news:afssd8$roi$1@newsg4.svr.pol.co.uk...
> > Yeah.... well TA's not perfect pathfinding-wise (sometimes units get
stuck
> > trying to go up areas with ramps) - Red Alert 2 (which I no longer play,
> due
> > to it getting depressively boring very quickly) probably has the best
path
> > finding...
>
> Explain why RA2 is depressively boring? I see hordes of DOD employees
> playing that game on military networks. I've never played though. I just
> admin the LANs.
>
>
> > Now StarCraft.... well there is a dinosaur of a pathfinding system -
units
> > always end up walking long ways through enemy bases etc, or walking
> straight
> > into walls when you tell them to go up a ramp etc etc..... and also
there
> > was the problem in SC of SCVs (peons) easily getting caught between
> > buildings...
>
> I had that problem last night with the trapped SCV. I eventually clicked
> his way out of it so he could hunt and gather again.
>
>
> SHONNER
> http://www.shonner.com
>
>




**Scorched**
Re: erm
Publié: 3 juil. 2002 19:34
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"SHONNER" <shonner@hotmail.com> wrote in message
news:3d226330$1_2@news.vic.com...
> "**Scorched**" <scorched@hotmail.com> wrote in message
> news:afssd8$roi$1@newsg4.svr.pol.co.uk...
> > Yeah.... well TA's not perfect pathfinding-wise (sometimes units get
stuck
> > trying to go up areas with ramps) - Red Alert 2 (which I no longer play,
> due
> > to it getting depressively boring very quickly) probably has the best
path
> > finding...
>
> Explain why RA2 is depressively boring? I see hordes of DOD employees
> playing that game on military networks. I've never played though. I just
> admin the LANs.

Don't get me wrong, I use to like it a lot, it just really is fun for a
while then just gets boring. Doesn't help that the graphics look cartoony (a
nasty little trend in westwood games that started with tiberian sun). It
just feels pointless after a while playing it, looks like crap and plays
like it...

>
> > Now StarCraft.... well there is a dinosaur of a pathfinding system -
units
> > always end up walking long ways through enemy bases etc, or walking
> straight
> > into walls when you tell them to go up a ramp etc etc..... and also
there
> > was the problem in SC of SCVs (peons) easily getting caught between
> > buildings...
>
> I had that problem last night with the trapped SCV. I eventually clicked
> his way out of it so he could hunt and gather again.
>

It happens quite a lot - what seems to happen is there is a few seconds
after the SCV builds a building in which it can pass through buildings like
a ghost, then it wears out after a few seconds, or when they get out from a
building. Once they are out of a building, they can't pass through anymore
and get stuck - if you tell them to move immediately after building
something when they are going to get stuck, they just walk through ;)
It's very annoying though, especially when you basically lose an scv like
that early on in a game. :/