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Sujet: Units that change TA gameplay
Réponses: 4   Pages: 1   Dernier Message: 24 mai 2002 12:23 par: Brad Carletti »


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Michael Bredbury
Units that change TA gameplay
Publié: 21 mai 2002 07:48
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Anyone know if there are any units that are completely invisible to
the opponent?

I am also looking for any units that could be described as changing
the gameplay completely! For example, a unit that transports enemy
units elsewhere on the map!

As for the most effective unit, try the Magma Pack aircraft ?DropZone'
(Magma_PackV4.ufo) with the AI Cheat file Ai_Cheat.ufo!

Cheers!


Marco
Re: Units that change TA gameplay
Publié: 21 mai 2002 12:15
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Michael Bredbury wrote:

> For example, a unit that transports enemy
> units elsewhere on the map!

Well surely you know that air transport units can pick up enemy units?
Including enemy commanders? In fact, MIB-BoneDogg once snatched my
commander from the edge of my island on "Gods of War" with a HULK!!! (yes,
the ship transport). That was probably the funniest thing I've ever had
happen to me in a game. I was about to go in the water to make a shipyard,
and suddenly that big arm just came out of the darkness and snatched me.
LOL!

--
Marco (Wrath-Mutilator)

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Jens Frandsen
Re: Units that change TA gameplay
Publié: 22 mai 2002 22:50
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You can pickup an enemy commander and fly him over his own base and his
people will destroy the transporter with him in it.

Jens.


"Marco" <nospam@nospam.nospam> skrev i en meddelelse
news:Xns92153F942E76Cmarcosboxhotmailcom@205.237.233.50...
> Michael Bredbury wrote:
>
> > For example, a unit that transports enemy
> > units elsewhere on the map!
>
> Well surely you know that air transport units can pick up enemy units?
> Including enemy commanders? In fact, MIB-BoneDogg once snatched my
> commander from the edge of my island on "Gods of War" with a HULK!!!
(yes,
> the ship transport). That was probably the funniest thing I've ever had
> happen to me in a game. I was about to go in the water to make a
shipyard,
> and suddenly that big arm just came out of the darkness and snatched me.
> LOL!
>
> --
> Marco (Wrath-Mutilator)
>
> Cognitive dissonance due to reality conflicting with this post
> may cause your brain to ache.




Marco
Re: Units that change TA gameplay
Publié: 23 mai 2002 06:28
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Jens Frandsen wrote:

> You can pickup an enemy commander and fly him over his own base and his
> people will destroy the transporter with him in it.
>
> Jens.

Yep, it's like the oldest trick in the book (and the lamest). Fairly hard
to lift a good player this way though.

--
Marco (Wrath-Mutilator)

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Brad Carletti
Re: Units that change TA gameplay
Publié: 24 mai 2002 12:23
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>> You can pickup an enemy commander and fly him over his own base and his
>> people will destroy the transporter with him in it.
>>
>> Jens.
>
>Yep, it's like the oldest trick in the book (and the lamest). Fairly hard
>to lift a good player this way though.

Yeah, it's on like the first page of the book of old tricks. First
thing anybody comes up with. Always works the first time, because
nobody expects anyone to be so dumb!

--
Brad Carletti

"However, it is important not to stare at the enemy
because he may sense the stalker's presence through
a sixth sense."
- US Army Field Manual 21-150 Chapter 7 "Sentry Removal"