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Sujet: Looking for online Total Annihilation players (TA: Twilight)
Réponses: 1   Pages: 1   Dernier Message: 10 déc. 2007 14:13 par: Aido »


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Looking for online Total Annihilation players (TA: Twilight)
Publié: 10 déc. 2007 14:13
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Aido
Re: Looking for online Total Annihilation players (TA: Twilight)
Publié: 10 déc. 2007 14:13
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WOW, Looks good, I haven't played T-A for a few yrs now, Will have to
reload it & give Trilight a go.
I have all the T-A games/Add-ons including Kingdoms, Abit of a
disapointment that was.
Anyway, I'll reload & try out Twilight.

Aido. :)>


Twilight13@gmail.com wrote:
> I know there are still people who play Total Annihilation online. We
> usually play Total Annihilation: Twilight, itself descended from
> Absolute Annihilation and Uberhack, and would love to have more people
> to play with online.
>
> The website is here:
>
> http://twilight.tauniverse.com
>
> and the latest version is here:
>
> http://twilight.tauniverse.com/downloads.html
>
>
> What is Total Annihilation: Twilight? The list below, while certainly
> not comprehensive, summarizes some of the more notable features.
>
> - Original Total Annihilation Feel
>
> - Well Balanced Units, Structures, and Overall Gameplay
>
> - Great Strategic and Tactical Depth
>
> - New Units to Fill Strategic/Tactical Roles
>
> - Improved Models
>
> - Newly Added Sounds
>
> - Errors and Bugs Fixed
>
> - Single Player Campaigns Enabled
>
> - Balanced Expressly for Multiplayer
>
> - AI Built From the Ground Up
>
> - Customizable AI Profiles
>
> - Multi-Directional Factories
>
> - Improved Loading and Unloading for Transports
>
> - Nano Turrets and Fortification Turrets
>
> - Larger, More "Naval" Feel to Ships
>
> - Devastating Nuclear Weapons Worthy of the Name
>
> - New Experimental Gantry Units On Both Sides
>
> About Total Annihilation: Twilight
>
> What is Total Annihilation: Twilight? Put simply, TA:T is an extension
> of OTA (Original TA), balancing old units and adding in new ones, as
> might have happened had Cavedog (The maker of Total Annihilation) not
> gone out of business and continued to update TA.
>
> TA: Twilight strives to make all of the original units useful, as well
> as adding in new ones to fill strategic roles, all while keeping the
> original TA feel. While there are many units, they have been added for
> the purpose of filling specific roles and to generally improve
> gameplay and fun, and not just so we can say we have lots of units.
> The idea is that every unit should have a good reason to be built and
> used. There are some units that are more specialized, and whose ideal
> situation may not happen all of the time, but the goal is to never
> have a unit that is just not worth building, either because it is
> worthless in the first place, or because other units do what it does
> just as well. Some overlap is fine, as long as each overlapping unit
> has a solid reason to be built in and of itself.
>
> While the focus of TA:T is on multiplayer, much work has gone into
> trying to make the single player (Against the AI) experience as fun as
> possible. The AI for TA:T has been built from the ground up, and
> includes multiple options to focus the AI on a specific type of game.
> For example, you can set the AI to build only aircraft, or only level
> 1 units, etc. All of these AI settings take only a few keystrokes to
> enable.
>
> From the Absolute Annihilation Twilight Betas to Total Annihilation:
> Twilight
>
> Here's the short summary of where we came from:
>
> Twilight had been a player of the Absolute Annihilation mod for quite
> a while (Which was itself descended from the very popular UberHack TA
> mod), but when Caydr, the maker of Absolute Annihilation, decided to
> stop supporting the OTA version and only release new versions for the
> Spring engine, Twilight asked for permission to continue to work on AA
> and release new versions of it.
>
> Caydr granted this permission, and so since about November of 2005,
> Twilight had been maintaining and releasing "Twilight Betas" of
> Absolute Annihilation, which continued to fix bugs and adjust balance
> issues found in AA version 6.0. For a few months the forums had been
> hosted at Caydr's own website, www.caydr.com, but an announcement on
> the front page of the site on January 30th, 2007 stated that he was
> too busy to keep the site going, and was going to let it lapse. The
> "Twilight Betas" had changed things substantially since Twilight had
> taken over development, and he wanted to avoid confusion between the
> latest "Beta" (Released February 13th, 2007) and the last "official"
> release of Absolute Annihilation for the TA engine (Instead of the
> Spring engine), which was put out in the summer of 2005. Because of
> this, Twilight had been planning to break off and rename the mod, so
> that he could drop the tenuous "Beta" pretense, and just develop this
> new mod officially. Caydr's announcement sounded like a good excuse to
> get that moving, and so, with deep thanks to TAUniverse's gracious
> hosting, Total Annihilation: Twilight began!
>
> Since taking over in November 2005, Twilight released about 12 new
> "beta" versions of the AA mod, ending with Twilight Beta 5.7. Instead
> of 5.8, the next version was Total Annihilation: Twilight v1.0,
> released in March of 2007 (Lately there is about 1 new version
> released every month or two, depending on the number of changes made).
> TA:T is now up to version 1.5a, and Twilight continues working with
> the community on fixing bugs, balancing units, adding in new units to
> fill needed roles, etc. TA:T has a small but active community who post
> quite frequently in the forums regarding balance, new ideas, etc, and
> we usually have several multiplayer games going on each day and
> evening.
>
> We are a very welcoming and friendly group of people, and primarily
> are looking to find new people to play with on-line and introduce to
> the fun of TA. We have started a tournament recently, but generally
> just play friendly games. Veteran players and newcomers alike are both
> welcome!
>
> You can contact me through MSN Messenger or email with
> twilight13[at]gmail.com.
>
> Thanks, and I look forward to playing with some of you on-line.
>
> Twilight