WOW, Looks good, I haven't played T-A for a few yrs now, Will have to reload it & give Trilight a go. I have all the T-A games/Add-ons including Kingdoms, Abit of a disapointment that was. Anyway, I'll reload & try out Twilight.
Aido. >
Twilight13@gmail.com wrote: > I know there are still people who play Total Annihilation online. We > usually play Total Annihilation: Twilight, itself descended from > Absolute Annihilation and Uberhack, and would love to have more people > to play with online. > > The website is here: > >
http://twilight.tauniverse.com > > and the latest version is here: > >
http://twilight.tauniverse.com/downloads.html > > > What is Total Annihilation: Twilight? The list below, while certainly > not comprehensive, summarizes some of the more notable features. > > - Original Total Annihilation Feel > > - Well Balanced Units, Structures, and Overall Gameplay > > - Great Strategic and Tactical Depth > > - New Units to Fill Strategic/Tactical Roles > > - Improved Models > > - Newly Added Sounds > > - Errors and Bugs Fixed > > - Single Player Campaigns Enabled > > - Balanced Expressly for Multiplayer > > - AI Built From the Ground Up > > - Customizable AI Profiles > > - Multi-Directional Factories > > - Improved Loading and Unloading for Transports > > - Nano Turrets and Fortification Turrets > > - Larger, More "Naval" Feel to Ships > > - Devastating Nuclear Weapons Worthy of the Name > > - New Experimental Gantry Units On Both Sides > > About Total Annihilation: Twilight > > What is Total Annihilation: Twilight? Put simply, TA:T is an extension > of OTA (Original TA), balancing old units and adding in new ones, as > might have happened had Cavedog (The maker of Total Annihilation) not > gone out of business and continued to update TA. > > TA: Twilight strives to make all of the original units useful, as well > as adding in new ones to fill strategic roles, all while keeping the > original TA feel. While there are many units, they have been added for > the purpose of filling specific roles and to generally improve > gameplay and fun, and not just so we can say we have lots of units. > The idea is that every unit should have a good reason to be built and > used. There are some units that are more specialized, and whose ideal > situation may not happen all of the time, but the goal is to never > have a unit that is just not worth building, either because it is > worthless in the first place, or because other units do what it does > just as well. Some overlap is fine, as long as each overlapping unit > has a solid reason to be built in and of itself. > > While the focus of TA:T is on multiplayer, much work has gone into > trying to make the single player (Against the AI) experience as fun as > possible. The AI for TA:T has been built from the ground up, and > includes multiple options to focus the AI on a specific type of game. > For example, you can set the AI to build only aircraft, or only level > 1 units, etc. All of these AI settings take only a few keystrokes to > enable. > > From the Absolute Annihilation Twilight Betas to Total Annihilation: > Twilight > > Here's the short summary of where we came from: > > Twilight had been a player of the Absolute Annihilation mod for quite > a while (Which was itself descended from the very popular UberHack TA > mod), but when Caydr, the maker of Absolute Annihilation, decided to > stop supporting the OTA version and only release new versions for the > Spring engine, Twilight asked for permission to continue to work on AA > and release new versions of it. > > Caydr granted this permission, and so since about November of 2005, > Twilight had been maintaining and releasing "Twilight Betas" of > Absolute Annihilation, which continued to fix bugs and adjust balance > issues found in AA version 6.0. For a few months the forums had been > hosted at Caydr's own website, www.caydr.com, but an announcement on > the front page of the site on January 30th, 2007 stated that he was > too busy to keep the site going, and was going to let it lapse. The > "Twilight Betas" had changed things substantially since Twilight had > taken over development, and he wanted to avoid confusion between the > latest "Beta" (Released February 13th, 2007) and the last "official" > release of Absolute Annihilation for the TA engine (Instead of the > Spring engine), which was put out in the summer of 2005. Because of > this, Twilight had been planning to break off and rename the mod, so > that he could drop the tenuous "Beta" pretense, and just develop this > new mod officially. Caydr's announcement sounded like a good excuse to > get that moving, and so, with deep thanks to TAUniverse's gracious > hosting, Total Annihilation: Twilight began! > > Since taking over in November 2005, Twilight released about 12 new > "beta" versions of the AA mod, ending with Twilight Beta 5.7. Instead > of 5.8, the next version was Total Annihilation: Twilight v1.0, > released in March of 2007 (Lately there is about 1 new version > released every month or two, depending on the number of changes made). > TA:T is now up to version 1.5a, and Twilight continues working with > the community on fixing bugs, balancing units, adding in new units to > fill needed roles, etc. TA:T has a small but active community who post > quite frequently in the forums regarding balance, new ideas, etc, and > we usually have several multiplayer games going on each day and > evening. > > We are a very welcoming and friendly group of people, and primarily > are looking to find new people to play with on-line and introduce to > the fun of TA. We have started a tournament recently, but generally > just play friendly games. Veteran players and newcomers alike are both > welcome! > > You can contact me through MSN Messenger or email with > twilight13[at]gmail.com. > > Thanks, and I look forward to playing with some of you on-line. > > Twilight
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