Very Cool!
I have to re-install SC but I've been thinking about doing that anyway. I got all 15 but noticed there is a 17th mission and no 16th.
Cheers
"lena" <lena@hotmail.com> wrote in message news:FdWwd.3635$wQ2.270471@phobos.telenet-ops.be... > Could Blizzard have done better ? Could Blizzard have made their games > less > complicated on purpose ? And what about our game developer ? Does each > developer do this with their games ? > I thought I had seen it all but now : awesome, unbelievable, remarkable > ... . > A friend recently gave me a compilation of the Starcraft/Broodwar missions > he'd made himself. He had put these together with the very best missions > he'd found on internet but then most severely altered to change difficulty > or to make them more fun. Especially the very last level (GeertFinal) is > extremely special : you see two other Terran tribes battle each other all > the time while you fight the Zerg. But if you come near the Terrans, both > attack you (!). Surprises are never far away in this level, and when you > think it's over... . Blizzard never made that ! Can it be that Blizzard > avoided to make it so complicated ? Or didn't take the risk to make > something > so complicated ? And what about Microprose, Activision, Micosoft, ... ??? > Also, in some levels, another race battles together with your tribes, but > indepedently and without your need to interfere. This race even comes to > help > you when you're attacked. This allie has its own AI but is attacked too by > your enemie. So, sometimes you need to defend this allie or he could be > lost > for the rest of the mission ! I wonder why Blizzard never accomplished > that ! > The fact is that everybody can make impossibly hard missions with their > campaign editor. But good balance between still possible but rather > challenging, that's what we need. I think, this "ExtraMissions"-zip from > my friend contains the best Starcraft/Broodwar maps ever made for > singleplayer. BTW I have done nothing here. It's all a friend's work, but > I asked him to share this with the "world" because they're really worth > being played and so I've put them on my server. Anyone who doesn't believe > me > and who still has Starcraft/Broodwar lying around, just point your > browsers to
http://lena.servegame.com:1025 > and download the ExtraMissions zipfile (14.3 MB in one file). The missions > are > made especially for veteran players. Some levels are extremely difficult > but all > can be played to victory, and in fact not all are difficult of course. > Indeed, > the first level (Geert01) is rather easy. No need to say that brute force > isn't > always the good path, ruse and good thinking can sometimes bring you far > too > Also, take a look at the code of "GeertFinal" after you've played it. > Isn't that > a beauty ?!? Also worth mentioning are "Badlandswar" and "DesertKerrigan". > And > now that I've said all this, I come back to my starting questions : after > years > of working on the serie, the Blizzard crew must have noticed the above > mentioned > possibilities. So why didn't they make us a mission like GeertFinal ? Do > all > gamedevelopers do this ? > Enjoy gaming ... En taro Adun ... > Oh, BTW, if my server is offline, you can also get the ExtraMissions from >
http://www.starcraft.org/scums/maps.asp?mode=search > Just do a search for the map name "extramissions" on this page. It's 15 > zipfiles > all together here (ExtraMissions01-->15). It seems that I messed up during > uploading, so there is a 2nd number 02 instead of number 03. Just download > both > 02's. All zipfiles have a readme.txt to get you started and all files are > about > 1MB each. I'm in Europe, my server is daily at least online 10 --> 24 > (Western > European time). > Lena
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