On 29 May 2004 06:26:39 -0700, zwspamail@yahoo.com (zwzsg) wrote:
>Here's a copy n paste from a TA forum : > >Board Guest 1785008 >May 22, 04 - 10:03 PM > >Hi, I've been playing TA since it first came out. I've been playing >multiplayer with my friends over dialup and now over Road Runner. One >problem that I've always had with the game that no patch has ever >fixed was this: When I create a game over TCP/IP and my friends join >it and we both add our AI's I can never target their AI. They can >target me fine and my friends can always target my AI. It always works >this way. The HOST can never target at least one of the client >players' AI. It happened with normal TA and with TACC after it came >out. I've never had this problem solved for me. Try it for yourselves. >If two humans are in a game and the humans are allied together and >their AI's are both allied together the host will not be able to >target the client's AI. >IF however I click on a unit with a gun and manually press attack on a >spot where an enemy AI unit is, the unit will be destroyed if it >doesn't move. The host's defenses will not target the AI which is >especially annoying when they send planes. Also as soon as the host's >AI is destroyed the game will end for the host but the other human >player will still be in the game and still be able to fight against >his AI. >If anybody has any way to correct this please let me know. Thanks for >any help. > > > >OrconeLite >May 23, 04 - 4:14 AM > >This is a well known TA bug. >If you don't want to get to this bug when you play multiplayer, >add the AI players at the end when you all humans have chosen your >color, your side, your allies. Don't ally yourself (all human) with >the first sign but at least the second and ally the AIs with the first >sign. >If you come to circle through the Ally sign with one of the AIs you'll >have the problem you mention !! >hope this help !!! >cyu
Many thanks , this is exactly what Im after. If you are interested in trying some differant types of TA games a good one is using the TAUCP unit set with 3 human players allied together against 3 cheating AIs allied together. All human players start at the same place (you have to mod the map starting positions to do this.) The human players are all in the middle and the AIs are in the corners. Maps like Assault on Arakis or Armaggedon are good for this. Its utter hell, most of the time the AIs win.
cheers MD
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