"Jonathan" <jrcdehc@nospam.hotmail.com> wrote in message news:EYttc.5403406$iA2.629591@news.easynews.com... > > "QUINN R PAYNE" <quinnpayne@verizon.net> wrote in message > news:H%ptc.8127$nJ6.7212@nwrddc02.gnilink.net... > > > > "BananaOfTheNight" <bananaofthenight@hotmail.com.nospaam.please> wrote in > > message news:c94840$7fl$1@pegasus.csx.cam.ac.uk... > > > > Why is it that I always turn to TA for a totally satisfying gaming > > > > experience? I have shelves of games but none has kept me coming back > for > > > > more like TA ! > > > > I have spent hours-days-months playing each campaign in easy to hard > > > > settings over and over again, and I still keep coming back for more. > > When I > > > > play the Core I hate the Arm, when I am the Arm all Core must die, > what > > is > > > > its never ending attraction? In my very humble opinion I have never > > found a > > > > more compelling game, others have come close but never quite reached > the > > > > lofty heights achieved by TA. > > > The music might have something to do with the game's massive 'enjoyment > > > quotient'. When done right, the music in a game can really complement > > > the gameplay, and TA's music is joint top of all the games that I have > > > seen (joint with Thunder Force IV on the Mega Drive). > > > > > > What can beat rolling your tanks across the landscape to some inspiring > > > Wagner-ish tunes? Couple that to the battles themselves where you can > > > have literally hundreds of sci-fi, laser-wielding metal doom-machines on > > > screen at once, all pounding away at each other (with hundreds of > > > projectiles as well) and you have a really inspiring scene. > > > > > > Finally, it had a lot of ideas that were ahead of its time - true LOS in > > > a 3D environment (no camera rotation - that came a bit later) that made > > > you want to try again with you units in a different position (is the > > > radar van better safe behind my tanks, or up on that hill.....). > > > > > > Modern strategy games (at least ones with nice lasers and stuff) simply > > > don't have that many units on screen at once - you need that real sense > > > of scale for your battles to be complete. > > > > > > > Where oh where is the continuation of this game, a proud son/daughter > of > > a > > > > gaming masterpiece to give me lost nights sleep,a yearning to finish a > > level > > > > that borders on the lunatic, missed meals and missed appointments? > > > What happened to Cavedog? The only real successor to TA could be made by > > > them (and not some generic in-house EA developer). > > > > > > > cruel,cruel developers and holders of its software rights give us TA2 > > > I don't know if the developers are actually responsible for there being > > > no TA2 - the publishers (or whoever holds the rights) will have to say > > > "We want another TA". I remember that Volition were perfectly happy to > > > make another Freespace game, but Interplay didn't want to make another > > > FS and they want under (so there will never be another Freespace). > > > > The person mostly responsible for creating TA, Chris Taylor, has started a > > new game company called Gas powered games, wich recently announced a new > RTS > > game in the works
http://www.gaspowered.com/press.php > > published by EA. This is going to be our best bet for the next TA like RTS > > game. To add to that GPG has purchased the domain name > SupremeCommander.com > >
http://www.vgap.net/sc.html wich is a fairly good indication that this > will > > be at least a spiritual successor to TA. > > > > Any idea on a release date? > > I was promised 4th Qtr 2004 like two years ago.... > > And my TA is crashing in XP constantly (or units won't fight)... > > > > Jonathan > > No release date as of yet, probably late 2005, they(GPG) are working on releaseing Dungeon Seige 2 right now for holiday 2004 so any news on the RTS we will likely get after that. just speculation, of course.
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