About a year ago, I was given Warlords:BattleCry, a game that tries to be 'all things to all people' and comes surprisingly close to hitting the mark.
Warlords:BattleCry supports queueing of all kinds of actions, squads, standing orders, formations, and several very different races. I like it very much, and I think it's the closest thing I've found to a replacement for TA. Unfortunately, as a friend of mine has pointed out, TA has something else, some irreproducible magic that no other game has, and the fruit of that magic is the community. It is pretty astonishing that the Commander Pack still pulls big bucks on eBay.
And now for something completely different: Myth II is another of my favorites, but it doesn't begin to replace TA, or even attempt to. It creates a completely different genre, Real-Time Tactical. No factories, no tech tree, no resources, just a few units and a very realistic physics model.
"Jamie Kahn Genet" <jamiekg@e3.net.nz> wrote in message news:1friutp.1sbpn2two0mkgN%jamiekg@e3.net.nz... > Don't say it's so! > > I for one, still get a big kick out of UberHack TA games - I challenge > anyone to come up with another RTS game that even comes close to TA in > looks and, even more importantly - gameplay. > > Regards, > Jamie Kahn Genet > -- > If you're not part of the solution, you're part of the precipitate. >
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