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Sujet: newsgroup dead??
Réponses: 3   Pages: 1   Dernier Message: 12 mars 2003 11:12 par: Jamie Kahn Genet »


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Invité
newsgroup dead??
Publié: 8 mars 2003 09:45
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Jamie Kahn Genet
Re: newsgroup dead??
Publié: 8 mars 2003 09:45
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Don't say it's so!

I for one, still get a big kick out of UberHack TA games - I challenge
anyone to come up with another RTS game that even comes close to TA in
looks and, even more importantly - gameplay.

Regards,
Jamie Kahn Genet
--
If you're not part of the solution, you're part of the precipitate.


Nobody
TA's equal?
Publié: 11 mars 2003 17:25
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About a year ago, I was given Warlords:BattleCry, a game that tries to be
'all things to all people' and comes surprisingly close to hitting the mark.

Warlords:BattleCry supports queueing of all kinds of actions, squads,
standing orders, formations, and several very different races. I like it
very much, and I think it's the closest thing I've found to a replacement
for TA. Unfortunately, as a friend of mine has pointed out, TA has
something else, some irreproducible magic that no other game has, and the
fruit of that magic is the community. It is pretty astonishing that the
Commander Pack still pulls big bucks on eBay.

And now for something completely different: Myth II is another of my
favorites, but it doesn't begin to replace TA, or even attempt to. It
creates a completely different genre, Real-Time Tactical. No factories, no
tech tree, no resources, just a few units and a very realistic physics
model.

"Jamie Kahn Genet" <jamiekg@e3.net.nz> wrote in message
news:1friutp.1sbpn2two0mkgN%jamiekg@e3.net.nz...
> Don't say it's so!
>
> I for one, still get a big kick out of UberHack TA games - I challenge
> anyone to come up with another RTS game that even comes close to TA in
> looks and, even more importantly - gameplay.
>
> Regards,
> Jamie Kahn Genet
> --
> If you're not part of the solution, you're part of the precipitate.
>




Jamie Kahn Genet
Re: TA's equal?
Publié: 12 mars 2003 11:12
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Nobody <no@way.com> wrote:
[snip]
> And now for something completely different: Myth II is another of my
> favorites, but it doesn't begin to replace TA, or even attempt to. It
> creates a completely different genre, Real-Time Tactical. No factories, no
> tech tree, no resources, just a few units and a very realistic physics
> model.

Yeah, I still play Myth 1 or 2 at least once a week. Ah, satchel
charges... Pity Bungie's basically fallen off the radar screen (unless
you own an X-Box, or as I like to call it - a Halo playing device) since
Microsquelch enveloped them in it's folds. Back before Microsloth had
anything to do with them, Bungie rocked. Now all I have is several old,
but great games to remind me. *sigh*

Regards,
Jamie Kahn Genet

> "Jamie Kahn Genet" <jamiekg@e3.net.nz> wrote in message
> news:1friutp.1sbpn2two0mkgN%jamiekg@e3.net.nz...
> > Don't say it's so!
> >
> > I for one, still get a big kick out of UberHack TA games - I challenge
> > anyone to come up with another RTS game that even comes close to TA in
> > looks and, even more importantly - gameplay.
> >
> > Regards,
> > Jamie Kahn Genet

--
If you're not part of the solution, you're part of the precipitate.