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Sujet: Metal Transistion Tileset
Réponses: 2   Pages: 1   Dernier Message: 1 janv. 2003 07:10 par: ZachaK »


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Will Woodvine
Metal Transistion Tileset
Publié: 17 déc. 2002 22:03
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I'm thinking off making a map along the lines of "nature taking back a metal
world"; so i'm looking for a metal transistion tileset. I'd prefer green to
metal or lush to metal. The sort of effect i'm thinking of is similar to
some of Drax's island maps.

Anyone got any links that could help?

Regards,

Will Woodvine



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Atomic Punk
Re: Metal Transistion Tileset
Publié: 23 déc. 2002 20:11
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I can`t help you, but your idea sounds great. post a message at a later date
as to where i can get your map so i can try it out.




"Will Woodvine" <woodvine@nospam.co.uk> wrote in message
news:9iML9.14001$GY1.111425673@news-text.cableinet.net...
> I'm thinking off making a map along the lines of "nature taking back a
metal
> world"; so i'm looking for a metal transistion tileset. I'd prefer green
to
> metal or lush to metal. The sort of effect i'm thinking of is similar to
> some of Drax's island maps.
>
> Anyone got any links that could help?
>
> Regards,
>
> Will Woodvine
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system ( http://www.grisoft.com).
> Version: 6.0.427 / Virus Database: 240 - Release Date: 06/12/2002
>
>




ZachaK
Re: Metal Transistion Tileset
Publié: 1 janv. 2003 07:10
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Will Woodvine wrote:
> I'm thinking off making a map along the lines of "nature taking back a metal
> world"; so i'm looking for a metal transistion tileset. I'd prefer green to
> metal or lush to metal. The sort of effect i'm thinking of is similar to
> some of Drax's island maps.

Sounds like you could have a bit of a problem with that. Metal levels
for the whole map are for the whole map, so you'll get the same amount
of metal if you plop an extractor down on a patch of grass in the
Green/Lush tileset as in the Metal portion. You could try covering the
metal portion with invisible metal patches... whatever you do, good luck.