Send a wish list to Santa, and he will get you those things you want.
Oh...Don't forget the CRAY super computer you will nedd to run it. Just giving ya $hit...
There is a "PATCH" to fix almost all the "problems" with TA. Play it against a human, instead of AI.
But seriously..... try playing with a few of SHONNER'S AIs. Sure it is not as fun as against a human player, but they are a lot better than the default TA AIs.
Regards, Anthony
"Charles Shannon Hendrix" <shannon@news.widomaker.com> wrote in message news:slrnauhti2.sp.shannon@news.widomaker.com... > In article <arr1cn$9rl$1@venus.btinternet.com>, Flakker wrote: > > Im from Cheshire, England. TA was the first ever game I bought when I > > upgraded from a 386sx, the week TA was released. Its still the most playable > > game ever. > > I have always wished that someone could get the sources and fix some of > the problems the game has. No other RTS has been as good overall as TA > to me. > > I would buy TA again with some features and bug fixes: > > * formations > * all units in group order move at same speed > * better pathfinding > * orderly single-file movement for narrow passages > * shorter timeouts before trying other ways around obstacles > * AI which would keep it's units from getting stuck en-masse > * AI which did not rush, but built its base instead > * AI which didn't build a million of everything, just a few > factories like a human would, even modified AIs largely > fail to limit infrastructure > * orderly defenses, not just random placement of weapons, but building > walls around bases, layered defense, etc > * an AI that would build a killzone, with concentrated layered defenses > * an AI that would defend key locations like passes and bridges, using > walls, and static layered defenses as well as units > * an AI that understood close air support > * an AI that knew to defend high-importance targets like nuclear > powerplants, and expensive armor units from air attack > * AI that built clustered anti-air defenses for key resources > * units are built and then stored in bases to reduce clutter, especially > for aircraft > * fog of war doesn't unrealistically hide things you've seen. in > reality, you don't forget where something is when your spy plane > leaves the area! > * an AI that cannot see everything, but which uses its radar and spies > * the ability to order units without seeing them > > That last one is especially for aircraft. I played another game where > you could observe a target, and issue orders to units back at your base > without having to go find them and target them. > > I really hate how things you've seen disappear in the fog of war, > because that's highly unrealistic. > > I think another really cool unit would be a forward observer. This unit > would issue orders to bombers and artillery to hit targets that it sees. > You should be able to tell it what sort of targets to search for and > target. > > I'm sure everyone has a wish list. The problem with RTS games is that > instead of doing things like I list above, they just try to create more > flash and eye-candy, without really improving the game. In some cases > they don't even look as good as TA, which remains remarkebly good looking > even after all these years. >
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