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Sujet: [QUAKE 3] pb lancement...
Réponses: 2   Pages: 1   Dernier Message: 22 oct. 2002 01:18 par: G-rom »


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G-rom
[QUAKE 3] pb lancement...
Publié: 20 oct. 2002 03:13
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salut,

voici le message d'erreur que me fait quake III lors de son lancement :

Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\shocker.pk3 (13 files)
C:\Program Files\Quake III Arena\baseq3\q3soundPak.pk3 (31 files)
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena\baseq3\CorkScrew_213b.pk3 (102 files)
C:\Program Files\Quake III Arena\baseq3\CorkScrew_200.pk3 (100 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: serveur.home.local
IP: 192.168.0.100
Working directory: C:\Program Files\Quake III Arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RAGE 128 x86/SSE
GL_VERSION: 1.2.1652 Win2000 Release
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp
GL_ARB_texture_env_add GL_EXT_texture_env_add GL_ARB_transpose_matrix
GL_ARB_vertex_blend GL_ATI_texture_mirror_once GL_ATI_vertex_shader
GL_ATI_vertex_streams GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr
GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_object
GL_EXT_vertex_array GL_KTX_buffer_region GL_ARB_window_pos
GL_NV_texgen_reflection GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_multitexture
GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/shocker.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/corkscrew.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xf510050 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 965886 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3


voila !!!! est-ce que quelqu'un a une idée de mon problème ???
Merci
--
G-rom



Etienne de Tocqueville
Re: [QUAKE 3] pb lancement...
Publié: 21 oct. 2002 00:20
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"G-rom" <G-rom@G-rom.org> writes:

> C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
> C:\Program Files\Quake III Arena\baseq3\CorkScrew_213b.pk3 (102 files)
> C:\Program Files\Quake III Arena\baseq3\CorkScrew_200.pk3 (100 files)
> C:\Program Files\Quake III Arena/baseq3

Je ne sais pas si c'est normal, mais ton truc semble s'arreter un peu en
queue de poisson, justement après etre tombé sur un "/" à la place d'un
"\". Tu n'aurais pas fait une erreur dans ton autoexec.cfg ?


G-rom
Re: [QUAKE 3] pb lancement...
Publié: 22 oct. 2002 01:18
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"Etienne de Tocqueville" <et+news@steph.teaser.fr> a écrit dans le message
de news: x71y6kg3ev.fsf@steph.teaser.fr...
| "G-rom" <G-rom@G-rom.org> writes:
|
| > C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
| > C:\Program Files\Quake III Arena\baseq3\CorkScrew_213b.pk3 (102 files)
| > C:\Program Files\Quake III Arena\baseq3\CorkScrew_200.pk3 (100 files)
| > C:\Program Files\Quake III Arena/baseq3
|
| Je ne sais pas si c'est normal, mais ton truc semble s'arreter un peu en
| queue de poisson, justement après etre tombé sur un "/" à la place d'un
| "\". Tu n'aurais pas fait une erreur dans ton autoexec.cfg ?

ou puis-je trouver ce fichier svp ????

Merci