On Tue, 1 Oct 2002 21:36:55 -0000, "Anthony" <twansenne@hotmail.com> wrote:
> >"Maurie Daly" <mauried@tpg.com.au> wrote in message >news:3d9a446e.6423217@dnews.tpgi.com.au... >> When making an AI profile files , does anyone know how the AI behaves >> when a unit it is able to build is not mentioned at all in the AI >> file. >> >> Im trying to play some water based maps where there is very little >> land and the AI seems to want to build totally useless units like >> tanks and kbots that cant go into the water. >> Ive gone thru the AI file line by line and I cant see why these sorts >> of things are being built, as they arnt mentioned anywhere in the AI >> file. >> >> Im using the Banzai Seabattle AI and trying to improve it so it puts >> up a better fight. >> >> MD >> > > >When looking at an AI file there are WEIGHTs and LIMITs to each particular >unit. WEIGHT values should be from .05 - 1, with .05 meaning build rarely >and 1 meaning build often. LIMIT is how many of that particular unit can be >built. Basically you will have to go thru and change the WEIGHTs and LIMITs >of the land units to .05 and 0 respectively, and probably increase the water >unit's WEIGHTs and LIMITs.. > > >And for a lot more detailed info check out SHONNER's website >
http://shonner.com/ta/main.htm He has a whole section on AIs and has some >AIs he created for download. I have been playing around with his NEWBIE AI >and find it very fun. > >Regards, >Anthony > > Yes , I know about the weights and limits . What I dont know is what weight and limit is represented by a unit not being listed in the AI file at all , but available for the AI to build. When you have a potential number of 512 units that can be built the AI files get very big ,and I cant identify by name the units that are being built that I dont want to be built.
MD
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