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Sujet: Total Annihilation II: Real Timed Strategy?
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Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 1 juil. 2002 12:00
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Yaaaay! He's back! I thought he'd run off... :) Let the fun continue!
Anyone else wanna join in baiting the troll? :)


> ><snip> Keep reading, slowpoke... :)
> I am way past Daniel Blakemore's vicious, unsupported accusation
> against a man who was wounded in combat in Vietnam and is confined to
> a wheelchair.

In other words, you can't be arsed to check any further, as you know any
further evidence would contradict your opinion.

>
http://groups.google.com/groups?q=+%22christine%40blakemore%22&hl=en&lr=&ie=
UTF-8&oe=UTF8&scoring=d&selm=7f4m0b%24dlm%241%40newnews.global.net.uk&rnum=4
> >Squaddie Christine Blakemore
> >Missions 8, Kills 1
> >Christine is one of our two female troopers and as such receives a lot
> >of attention from the rest of the guys.

And your point....?(!) C'mon...at least put some effort into this. You're
getting rather boring. Please come up with some new material :)

> One of the vicious attacks on Daniel Blakemore's enemies is based on
> the idea that the enemy is anti-homosexual, but I find no evidence
> that the victim has ever been anti-homosexual.

"I find no evidence" Translation= He can't be arsed to look. :)

> Unanswered questions:

*yaaaawn* God, you're getting boring....

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 1 juil. 2002 18:45
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"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:

>> I am way past Daniel Blakemore's vicious, unsupported accusation
>> against a man who was wounded in combat in Vietnam and is confined to
>> a wheelchair.

>In other words, you can't be arsed to check any further,

The burden of proof is on Daniel Blakemore.

> http://groups.google.com/groups?q=+%22christine%40blakemore%22&hl=en&lr=&ie=UTF-8&oe=UTF8&scoring=d&selm=7f4m0b%24dlm%241%40newnews.global.net.uk&rnum=4
>>Squaddie Christine Blakemore
>>Missions 8, Kills 1
>>Christine is one of our two female troopers and as such receives a lot
>>of attention from the rest of the guys.

Unanswered questions:
1. Why Daniel Blakemore likes to play with dolls.
2. Why Daniel Blakemore pretended to be a girl for months on UseNet.
3. Why Daniel Blakemore's current name is that of a biblical eunuch.
4. How Daniel Blakemore gets so much pleasure out of chastising
others on UseNet (including retired military people who were wounded
in combat).
5. Why Daniel Blakemore was looking for "good FTP sites" in alt.fuck.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


Paul Ogle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 1 juil. 2002 22:36
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On Mon, 1 Jul 2002, full name wrote:

> "Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:
>
> >> I am way past Daniel Blakemore's vicious, unsupported accusation
> >> against a man who was wounded in combat in Vietnam and is confined to
> >> a wheelchair.
>
> >In other words, you can't be arsed to check any further,
>
> The burden of proof is on Daniel Blakemore.

Umm...guess again, troll boy. He's referenced that already.

::yawn:: is it just me, or do trolls get boring when they just repeat the
same thing over and over? Lets try and break him out of the rut hes in.

C'mon Lshaping, dig up some more unrelated fiction about people :)

> 1. Why Daniel Blakemore likes to play with dolls.
1a. Do you want to join him? They were models, idiot.

> 2. Why Daniel Blakemore pretended to be a girl for months on UseNet.
2a. Using his mom's account-wow, it is possible to use other people's
computers and accounts? What a concept...

> 3. Why Daniel Blakemore's current name is that of a biblical eunuch.
3a. Why don't you have a current name?
> 4. How Daniel Blakemore gets so much pleasure out of chastising
> others on UseNet (including retired military people who were wounded
> in combat).
4a. Because those others on Usenet were idiots? Present troll included.
> 5. Why Daniel Blakemore was looking for "good FTP sites" in alt.fuck.
5a. Doesn't matter when one is past the age of consent.

6. Why is full name afraid to actually read the answers to these
questions?
6a. Because then he'd run out of things to troll.




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 01:04
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Paul Ogle <pogle1@umbc.edu> wrote:

>On Mon, 1 Jul 2002, full name wrote:

>> The burden of proof is on Daniel Blakemore.
>
>Umm...guess again, <snipped troll>. He's referenced that already.

A casual reference is far from proof. Neither is a casual reference
to a casual reference, etc, etc, etc. I see no evidence. Everytime
Daniel Blakemore is asked for proof of his vicious, unsupported
accusation against a man who was wounded in combat in Vietnam and is
confined to a wheelchair, Daniel Blakemore's "evidence" is a casual
reference to a DD-214. Daniel Blakemore would have no problem
whatsoever posting someone's DD-214, if he had it, unless he were
concerned about fraud charges for falsifying the document. Or maybe
he is concerned about further cutting back on his Internet service.
Whatever the excuses, there remains no evidence of Daniel Blakemore's
vicious accusation.
>
><snipped troll>
>> 1. Why Daniel Blakemore likes to play with dolls.
>1a. <snipped troll> They were models, <snipped troll>

There is little difference between a figurine and a doll.
>
>> 2. Why Daniel Blakemore pretended to be a girl for months on UseNet.
>2a. Using his mom's account-wow, it is possible to use other people's
>computers and accounts? What a concept...

Misses the point. My reading is that he wanted others to believe that
he was a girl. He posted for many months as "Christine" without
including any other name. And, apparently, he was understood to be a
female by fellow on-line gamers.
>
>> 3. Why Daniel Blakemore's current name is that of a biblical eunuch.

I do not know, but if I find out that Daniel Blakemore (conclusively)
is his real name, I will withdraw that question. Still researching
the issue.

>> 4. How Daniel Blakemore gets so much pleasure out of chastising
>> others on UseNet (including retired military people who were wounded
>> in combat).
>4a. Because those others on Usenet were idiots? <snipped troll>

That is why Paul Ogle is still reading this thread, even after his
Danny told him to ignore it. Paul Ogle needs to know. My extensive
reading of the matter is that Daniel Blakemore's favorite victim is
all class, that Daniel Blakemore derives great personal satisfaction
out of taunting other UseNet users. Also possible is that the
disturbance is more of a clan type thing. As some might already be
aware, on the Internet there are such clans which get their jollies in
various ways, like dominating a group, manipulating naive group
members to revenge the clan's enemies, and plainly subjugating other
UseNet users. Interesting stuff to me.

>> 5. Why Daniel Blakemore was looking for "good FTP sites" in alt.fuck.
>5a. Doesn't matter when one is past the age of consent.

Makes for good conversation though.

>Why does full name not read my posts?

Usually, that would be because I prefer to converse with someone who
acts like a grown-up. People who come on hurling insults at me when I
post a very on-topic subject to the group deserve no attention at all
from me. This reply is an exception.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 01:40
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> >> The burden of proof is on Daniel Blakemore.
> >Umm...guess again, <snipped troll>. He's referenced that already.
> A casual reference is far from proof. Neither is a casual reference
> to a casual reference, etc, etc, etc. I see no evidence. Everytime
> Daniel Blakemore is asked for proof of his vicious, unsupported
> accusation against a man who was wounded in combat in Vietnam and is
> confined to a wheelchair, Daniel Blakemore's "evidence" is a casual
> reference to a DD-214. Daniel Blakemore would have no problem
> whatsoever posting someone's DD-214, if he had it, unless he were
> concerned about fraud charges for falsifying the document. Or maybe
> he is concerned about further cutting back on his Internet service.
> Whatever the excuses, there remains no evidence of Daniel Blakemore's
> vicious accusation.

You had the time to waste to look for the slightest bit of shit about me, so
you can get off your fat, spreading arse and look up Erik Setzer. It isn't
hard...there's even some current threads on the relevant forum.

But hey...you'd know this if you were arsed to check. or maybe you *do*
know this, but don't want to admit it, as it undermines your whole stance.

> ><snipped troll>
> >> 1. Why Daniel Blakemore likes to play with dolls.
> >1a. <snipped troll> They were models, <snipped troll>
> There is little difference between a figurine and a doll.

Try telling that to anyone who's ever bought and made a model kit, dimwit.

> >> 2. Why Daniel Blakemore pretended to be a girl for months on UseNet.
> >2a. Using his mom's account-wow, it is possible to use other people's
> >computers and accounts? What a concept...
> Misses the point. My reading is that he wanted others to believe that
> he was a girl. He posted for many months as "Christine" without
> including any other name. And, apparently, he was understood to be a
> female by fellow on-line gamers.

Proof that I *wanted* others to believe I was a girl?
Proof that I was understood to be a girl by anyone there that I knew fairly
well?


> >> 3. Why Daniel Blakemore's current name is that of a biblical eunuch.
> I do not know, but if I find out that Daniel Blakemore (conclusively)
> is his real name, I will withdraw that question. Still researching
> the issue.

Here, I'll use my main account, dimwit.

> >> 4. How Daniel Blakemore gets so much pleasure out of chastising
> >> others on UseNet (including retired military people who were wounded
> >> in combat).
> >4a. Because those others on Usenet were idiots? <snipped troll>
> That is why Paul Ogle is still reading this thread, even after his
> Danny told him to ignore it.

"Told"? Nah, *suggested*... Unless he wanted to be entertained by your
idiotic antics.

> Paul Ogle needs to know. My extensive
> reading of the matter

Hardly extensive if you're blinkered to several key facts.

> that Daniel Blakemore derives great personal satisfaction
> out of taunting other UseNet users.

Nah, just f*ckwits like you :)

> Also possible is that the
> disturbance is more of a clan type thing. As some might already be
> aware, on the Internet there are such clans which get their jollies in
> various ways, like dominating a group, manipulating naive group
> members to revenge the clan's enemies, and plainly subjugating other
> UseNet users. Interesting stuff to me.

I haven't got a clue where you got *that* shit from. What are you smoking,
and why won't you share? :)

> >> 5. Why Daniel Blakemore was looking for "good FTP sites" in alt.fuck.
> >5a. Doesn't matter when one is past the age of consent.
> Makes for good conversation though.

So...you're admitting to being a troll? :)

> >Why does full name not read my posts?
> Usually, that would be because I prefer to converse with someone who
> acts like a grown-up.

Sez the blinkered hypocrite.

> People who come on hurling insults at me when I
> post a very on-topic subject to the group deserve no attention at all
> from me. This reply is an exception.

And all your other replies to me...? :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 01:42
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> >> I am way past Daniel Blakemore's vicious, unsupported accusation
> >> against a man who was wounded in combat in Vietnam and is confined to
> >> a wheelchair.
> >In other words, you can't be arsed to check any further,
> The burden of proof is on Daniel Blakemore.

You're the one disputing it, dipshit :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 04:17
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"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:

>Here, I'll use my main account, dimwit.

blakemore@clara.co.uk
christine.blakemore@lineone.net
christine@blakemore21.freeserve.co.uk
christine@blakemore85.freeserve.co.uk
Daniel.Blakemore@btopenworld.com
daniel@blakemore81.freeserve.co.uk
lemanruss@40k.org
lemanruss@hotmail.com
mylordslaanesh@yahoo.co.uk



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


DavidG17
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 14:03
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"full name" <email@address.com> wrote in message
news:q574hu47rss7212qla2mc5ml3evqrqlfnu@4ax.com...
>
>
> The Basics:
> Technology wise, the game is very similar to Total Annihilation.
>
> . The plan overlay would be enhanced.
> . As in Total Annihilation, each mouse click or keystroke input
> changes the queued orders (the plan overlay) displayed on the map.
> . The difference is that you have to press an enter key to send fresh
> orders to your units, your orders are not broadcast immediately as you
> change the display.
> . In order to clearly see changes to your plans, the queued orders
> which have already been entered (or "saved") are shown in a different
> color/style than fresh orders which have not been entered.
> . When ready, you enter the plan you have on screen and all of the
> queued orders become the same color/style.

*snip*

Ok.. I read it, and as I understand it.. You mean that after you make an
order for a troop to do something, it won't be ASSIGNED to the troop until
ou press enter. And a clock/meter would show how many you've assigned and
there would be a limit on how many you can assign per a length of time?





Invité
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 15:25
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Thurstan R. McDougle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 15:25
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SHONNER wrote:
>
> Why are you here? What god forsaken newsgroup did you get yourself kicked
> out of to make you start taking your dumps in ours?

comp.sys.ibm.pc.games.strategic


>
> SHONNER
> http://www.shonner.com
>
> "full name" <email@address.com> wrote in message
> news:p3gvhukcfqqbhfdnp0rvmun1jf1197qis6@4ax.com...
> > I am way past Daniel Blakemore's vicious, blah blah blah


--
This is the identity that I use for NewsGroups. Email to this will
just sit there. If you wish to email me replace the domain with
knightpiesold . co . uk (without the spammer skull contents [+])

[+] Blank spaces.


Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 16:22
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> > Why are you here? What god forsaken newsgroup did you get yourself
kicked
> > out of to make you start taking your dumps in ours?
> comp.sys.ibm.pc.games.strategic

You're kiddin' me... Last time I looked there, some idiot had crossposted a
flamewar over from a load of other NGs, and the place virtually died.

Ah, I see your point now... :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 16:25
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> >Here, I'll use my main account, dimwit.
> blakemore@clara.co.uk

Got too expensive for what little they provided.

> christine.blakemore@lineone.net

Crappy connection, hardly ever connected.

> christine@blakemore21.freeserve.co.uk
> christine@blakemore85.freeserve.co.uk

I've already explained these, dimwit.

> Daniel.Blakemore@btopenworld.com

My current one.

> daniel@blakemore81.freeserve.co.uk

Got tired of their billing dept. fucking up.

> lemanruss@40k.org
> lemanruss@hotmail.com
> mylordslaanesh@yahoo.co.uk

These are all backup accounts, or used for mailing lists. (makes 'em easier
to sort)


Any more dumb questions? :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 22:25
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"Daniel Blakemore" <Daniel.Blakemore@btopenworld.com> wrote:

>> Also possible is that the
>> disturbance is more of a clan type thing. As some might already be
>> aware, on the Internet there are such clans which get their jollies in
>> various ways, like dominating a group, manipulating naive group
>> members to revenge the clan's enemies, and plainly subjugating other
>> UseNet users. Interesting stuff to me.
>
>I haven't got a clue

Seems more like a chronic liar who thinks that he can force other
authors out of a newsgroup.

Message-ID: <9017eg$2k3$1@news5.svr.pol.co.uk>

>... he thinks he's safe behind a computer monitor,
>hundreds, if not thousands, of miles away from any physical form of
>retaliation. Wise up, kid. Two reasons. One, you're not safe, even
>behind the monitor. Two, several of us have the means to pay you a visit.
>And you're sure as hell giving us the motivation.

Daniel Blakemore's current enemy is a perfectly respectable author who
is being chastised for just being there.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 2 juil. 2002 23:31
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> >> Also possible is that the
> >> disturbance is more of a clan type thing. As some might already be
> >> aware, on the Internet there are such clans which get their jollies in
> >> various ways, like dominating a group, manipulating naive group
> >> members to revenge the clan's enemies, and plainly subjugating other
> >> UseNet users. Interesting stuff to me.
> >I haven't got a clue

Nice snippage...(!)

> Seems more like a chronic liar who thinks that he can force other
> authors out of a newsgroup.

Nah, just fuckwits like you.

> Message-ID: <9017eg$2k3$1@news5.svr.pol.co.uk>
> >... he thinks he's safe behind a computer monitor,
> >hundreds, if not thousands, of miles away from any physical form of
> >retaliation. Wise up, kid. Two reasons. One, you're not safe, even
> >behind the monitor. Two, several of us have the means to pay you a visit.
> >And you're sure as hell giving us the motivation.
> Daniel Blakemore's current enemy is a perfectly respectable author who
> is being chastised for just being there.

Wrong. He's a backstabbing thief and liar. And if you'd bothered to check,
you'd know thi :) Keep trying tho'... :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 3 juil. 2002 01:19
  Cliquez pour répondre à ce sujet Répondre

"DavidG17" <DavidG17@irc.DarkFalls.net> wrote:
>"full name" <email@address.com> wrote:

<snipped the old>

>Ok.. I read it, and as I understand it.. You mean that after you make an
>order for a troop to do something, it won't be ASSIGNED to the troop until
>ou press enter. And a clock/meter would show how many you've assigned and
>there would be a limit on how many you can assign per a length of time?

I think that your understanding is correct for the general idea.

The method has changed, there is no need to assign or issue orders any
differently than usual. Now there is no difference at all to normal
play.

Here is one current possibility for useing the meter.

The term "selection" is the ordinary meaning. A selection is the
process of selecting a group, except that it includes keeping that
group selected as "one continuous selection" in addition to the
initial act of selecting it.

. Set the meter to 180 selections maximum in one hour.
. Select something(s).
. Issue orders for that selection.
. Release that selection.
. You have just used one selection.

In that method, you can hold the selection and make changes to its
queued orders as much as you like, counting as only one selection.

Seems that size/power of a selection becomes an issue. Normal game
design stuff I guess.

The fundamental idea is this. At some point, the plans you have laid
out for your troops, all of your troops not just the troop(s) you have
selected, become difficult to manage given the amount of time you have
to think about all of those plans and given your ability to
strategize. Your ability to think ahead and keep track of those plans
becomes a significant part of the game.

If the game does not overlay the plans like Total Annihilation does,
the plans still exist but you are forced to keep them in memory.
Keeping track of assignments is important, especially if simply making
a selection ticks the meter.

Also possible is to include subgrouping, like in Warcraft III. With
subgrouping, you can issue branching orders during one selection.
That might require a selection size limit. Depending on the number of
subgroups within a selection, you can do more with fewer selections.
Subgrouping might help improve/increase the mouseslinging (if
desirable) during combat, without using additional selections. Or,
you can define a selection as selecting a subgroup.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"