"SHONNER" <shonner@hotmail.com> wrote in message news:3d1bd926_2@news.vic.com... > "Steven Ung" <steven@gtekmy.po.my> wrote in message > news:afgj21$efcqv$1@ID-121643.news.dfncis.de... > > > Woah, Dude. No one here said anything about unlimited unit production. > > > > What is the limit for queing up units in TA? > > I guess however many times you click on the unit for a factory to build? If > you were to sit there the whole game and do nothing but click on the build > button, you'd get dead. So, you have make a decision on how many chickens > you'd like before they're hatched and what you really need to build. SC > doesn't give you as much a choice. It decides for you what you're going to > attempt to build for the future. SC'ers just agree with the GUI's madness. > > > > I do agree that SC requires you to 'click' like crazy, but that doesn't > mean > > that it is not a good game. I'm sure the same can be said about TA. SC has > > been around since 97 and to change that interface may requires a total > > re-build. > > 98, actually. You can wait all you want though for SC2 or 3. Or just get > TA and start now. Thanks for the correction
> > In TA, when queing up commands or units, does it spend the cash ? > > No. Not until units are actually being built does metal and energy start > getting used.
Uhmn.. then this is where it differs from SC.
> > If so, then one should not queue that many units but rather focus on more > > buildings/expanding. > > Owh. The migraines are returning. You guys in here really play this SC > game?
Yes. Online, but not the single player mission.
> > > And just because I told my Aircraft Plant to build 50 Bombers, it > doesn't > > mean that they will all get built. > > > > In SC, if you had queued 5 units, cancelling it would not get you back all > > the cash needed to queue that unit. Is it the same for TA? > > You don't buy in advance, so you don't getting anything back. You pay > per/second while any building is being done. If you cancel building a unit, > you only wasted energy metal on how much the unit was built so far. These > are good questions you're asking, by the way. Because wrong thinking gets > you totally annihilated.
Since you've said that queing up units does not spend cash, then my point is really useless. But one thing for certain is that (which you have said it yourself), the time spent on clicking to queue up the units should be better off spend on building other things.
> > How long does this a game normally takes to finish? > > Depends on the size of the map and how far they are from you because you'll > have to find them first to start the killing. Because players will take as > long as they want to attack you, it could be anywhere from 15 minutes to 8 > hours to play a game.
8 hours?! Serious?
> Normal sized maps (12 x 12 screens wide) generally take 40-50 minutes or longer if it's defense-intensive. > > > I've thrown away games better than SC. > > > > It is because SC is a 'very' old game. > > Age has nothing to do with how good a game is.
Yes it has. Newer games tends to include the features being copied from other games that has better acceptance. For example, 3D and how many units/orders can be queued.
I think the main reason why SC has so many limitation is because, back in 98, most of the computers are still on PII and PIII. To put all these features into the game will make it bigger, and one may need a better machine to run it. Take note, I'm speaking for the rest of the world, and not limited to US markets. -- Steven Ung, ICQ# : 65203722 Nick : Nuubie _________________________________________________________________ Get paid to be Online. Join Now Spedia -
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