"Christopher Childs" <chris.c@dubba.net> wrote in message news:01KS8.33915$cE5.23067@nwrddc02.gnilink.net... > > "Sean Keenan" <x4yarules@hotmail.com> wrote in message > news:affktm$e1sad$1@ID-131846.news.dfncis.de... > > > > "Marco" <marcosbox@hotmail.com> wrote in message > > news:Xns923A8CF5A9E7Dmarcosboxhotmailcom@205.237.233.52... > > > > > Also, since I can not comprehend the complex interface, maybe you will > > > explain how I can queue a constructor to make several structures in a > > row > > > without having to keep checking back on it to see when it's done, and > > > THEN telling it to make the next structure? > > > > Play Protoss, dumbass. Actually PLAY the games before you try to trash > > them. > > Do you want the drone to pop out after your new hatchery is complete and > > then build 8 sunken colonies? Idiot. > > > > Watch it. Your reading comprehension seems to have dropped. What he wants > is basically waypointing for constructing buildings. Y'know, hold down > shift and issue another order to set another waypoint -- except you can't do > that in Starcraft when making things. > > I'd like to see the interface improved myself. I don't like the mad > clicking -- it starts to hurt after a while. > >
RSI sucks, trust me .... micromanagement is good, but it shouldn't be overdone by making it needed when it does not actually have to be around.... The whole thing with only being able to select 12 units max. at once for instance, well it is completely unnecessary... micromanagement is good, but why have it when it does really not need to be there?
*waits for some idiot to start saying I can't micro again without having ever played me when I used to play RTSs*
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