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Sujet: A gift to you guys from TOTAL ANNIHILATION
Réponses: 177   Pages: 12   Dernier Message: 2 juil. 2002 20:27 par: **Scorched** »


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Eric Byers
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 19:03
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On Sun, 30 Jun 2002 16:11:54 GMT, Marco <marcosbox@hotmail.com>
muttered something along the lines of:

>Because I can control much larger, more complex attacks?

Are you saying the attacks in SC is less complex? At least it
incorporates actual strategies such as hit'n run, drops, diversions,
harassment, expanding, and the units all have specialized uses and
abilities, forcing you to actually put together your force based on
what the enemy is building and what tactics he's incorporating into
his general strategy.

>Obviously if you
>just selected *all* units capable of attacking (CTRL+W) and ran then
>straight into the enemies defense, that would be fairly boring, and they
>would probably all die.

Although they'd probably take out the enemy as well...

--
The Oblivious Eric Byers
of the Adjective Army

Bury magnets. Swallow the rapture.


Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 19:12
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Moen wrote:

> On Sun, 30 Jun 2002 16:08:32 GMT, Marco <marcosbox@hotmail.com> wrote:
>
>> Where did I say that TA is "real war"... you misquoted me, and
>> missed the idea. I wasn't suggesting that TA is realistic, just that
>> the battles are much more intense than SC.
>
> Someone used such a term. If you are saying that SC's battles aren't
> intense, I would have to question your claims when you say that you
> have actually played it :)

Well surely SC is a good game, I don't want anyone to think that I think
it's shit, it's not. But in my view, TA is vastly superior. I have
watched many tournament games of SC in order to improve my playing and try
to understand how the best SC players do what they do. My point was that
in SC the battles tend to be much smaller scale and the strategies *much*
more simplistic than the ones in TA. I feel that this is because the
players in SC are battling more against their own GUI than the enemy.

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 19:20
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Moen wrote:

> On Sun, 30 Jun 2002 16:19:09 GMT, Marco <marcosbox@hotmail.com> wrote:
>
>> > Ah yes, let the game play itself. Management is for wusses.
>>
>> So following your line of logic, SC could actually be *improved* by
>> increasing the micro. Reduce the amount of marines, able to be
>> queued, to ONE - then we're REALLY having fun! ;)
>
> Intriguing observation, but you have to find the right balance.
> Tedious tasks may be automated, but what a "tedious task" actually is
> often depends on who you ask. Sometimes, a game has certain
> limitations to improve the overall gameplay and avoid "stupifying" the
> game.

Well you should try TA sometime Moen, give it a fair chance and I think
you'd really love it. If you think that TA is "automated" you're wrong.
In both SC and TA, there is always more micro to be done than is possible
for one person to handle.

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Invité
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 21:20
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Eric Byers
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 21:20
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On Sun, 30 Jun 2002 17:18:39 GMT, Marco <marcosbox@hotmail.com>
muttered something along the lines of:

>Yes, you do all these things in TA as well, but on a much larger more
>complicated scale.

Hardly...none of the units have any sort of special abilities...they
also look identical, making it hard to tell them apart.

>No, you will surely lose with this strategy unless you are playing a
>complete newbie. Several well placed lazers and plasma cannons can take
>out literally hundreds of ground forces. This is a mistake that many
>newbies make in TA - they think that if they can simply outproduce the
>enemy, they will be able to simply overwhelm him. In newbie vs newbie
>games, maybe this is the case, dunno.

It still revolves around getting masses of identical units (or
atationary defenses). Such things can easily be bypassed in SC with a
well-placed drop, and a few "spellcasters" can change the course of
any battle drastically.

--
The Oblivious Eric Byers
of the Adjective Army

Bury magnets. Swallow the rapture.


Eric Byers
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 21:33
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On Sun, 30 Jun 2002 16:50:07 GMT, Marco <marcosbox@hotmail.com>
muttered something along the lines of:

>Fairly obvious you have never even played TA (you thought there was only
>one resourse).

There is. Calling supply a resource doesn't make it one...

By your logic, Starcraft has three resources; Crystals, Vespene (which
is a proper second resource, insofar that it can't be generated by the
first resource), and supply/control/PSI (you pay a fee in crystals to
get some of it, which increases the amount of units you can have -
pretty much what energy does in TA, wouldn't you say? The only
difference being that they call it a resource instead of "build supply
depots/overlords/pylons"

>Anyone who ever played TA can see that you don't understand
>how it works. Yet you feel free to make all sorts of comparisons about TA
>and SC?

I've played TA lots, and I will make all the comparisons I like.

>The fact that SC has always been more popular - therefore it's a better
>game is a logical fallicy and you know that. Following your reasoning -
>britney spears is currently the "best" musician on planet earth? ;)

She is! (kidding...)

>There are many reasons why a certain game might be more popular than
>another - *other* than gameplay.

Sure. But personally I think the gaming world, and especially the
masses of RTSers *generally* are a bit brighter than the audience of
said musicians. Maybe due to the fact that strategy-gaming tends to
require some knowledge on both strategy and computers, while all
mainstream music requires is an IQ above 25...

>I appreciate the fact that you love SC and feel compelled to defend it, but
>comparing it against another game you've never even played seems kinda
>silly?

I'd agree with your point if it had any truth to it, even in the
slightest...

--
The Oblivious Eric Byers
of the Adjective Army

Bury magnets. Swallow the rapture.


Ramen \ Clever Subname\ Junkie
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 1 juil. 2002 02:49
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"Marco" <marcosbox@hotmail.com> wrote in message
news:Xns923A827D868F4marcosboxhotmailcom@205.237.233.52...
> Sean Keenan wrote:
>
> > The only thing wrong with StarCraft's interface is the 12 unit limit in
> > groups. Besides that selection limit, I'd say SC's IF is pretty
> > streamlined and easy to use. Err, rather, one more thing--> Customizable
> > keys, or simple default spell keys (Psi storm is spell A--> hit v for
> > spell A for all units.).
>
> Well, that and also that you cannot queue unit producing. I find this
> rather silly that every 15 seconds I must run around to all my factories
> and queue up another 5 marines. Not to mention that constructors can
NEVER
> accept more than ONE order at a time.

Hold shift, I think you can queues things before they start building.




Steven Ung
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 1 juil. 2002 03:57
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"Christopher Childs" <chris.c@dubba.net> wrote in message
news:iH8T8.3158$vr5.910@nwrddc01.gnilink.net...
>
> "Steven Ung" <steven@gtekmy.po.my> wrote in message
> news:afgj21$efcqv$1@ID-121643.news.dfncis.de...
> > "SHONNER" <shonner@hotmail.com> wrote in message
> > news:3d1bc5f0_1@news.vic.com...
> > > And just because I told my Aircraft Plant to build 50 Bombers, it
> doesn't
> > mean that they will all get built.
> >
> > In SC, if you had queued 5 units, cancelling it would not get you back
all
> > the cash needed to queue that unit. Is it the same for TA?
>
> Incorrect. Queuing and cancelling units does not incur a cost penalty.
> Cancelling a building in production, on the other hand, does incur such a
> penalty.

It doesn't?! Are you absolutely, positively sure?! :p

--
Steven Ung, ICQ# : 65203722 Nick : Nuubie
_________________________________________________________________
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**Scorched**
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 1 juil. 2002 06:43
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"Moen" <h-news@operamail-dot-com.invalid> wrote in message
news:t4duhu88ojpv6hbnldshc8rn8dheabjmuh@4ax.com...
> On Sun, 30 Jun 2002 16:06:40 GMT, Marco <marcosbox@hotmail.com> wrote:
>
> > Yes, it's just a game. I didn't mean a *real* war of course. BTW - I
> > was also in the military for 4 yrs. I'm 36 years old. Luckily, there
was
> > no war during my time in the service.
>
> Then you probably know that none of these games can accurately portray
> the real strategy and tactics behind real wars. You've probably been on
> exercises, which, while far from "real", are more realistic than any
> game. You will also know how silly it would be to claim that a game is
> "real war". Yes, I know you have said that you haven't claimed that it
> is, which is OK.

Moen ya fool ;)

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




**Scorched**
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 1 juil. 2002 06:45
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"Marco" <marcosbox@hotmail.com> wrote in message
news:Xns923D7CC0E7F3Bmarcosboxhotmailcom@205.237.233.52...
> **Scorched** wrote:
>
> > Anyway, how are you going ot build a few berthas in the time required
> > to stop a commander rush? Impossible ;)
> >
> > WTF is a vulcan? I have heard about krogoths but I have never used
> > them..... is it some kind of new patch, because it isn't on the
> > official TA site....?
>
> Well commander rushing isn't really an issue in online play.
>
> Krogoth is a unit included with the Core Contingency (CC) expansion pack.
>

Ah... unfortunately I don't have that - by the time I heard about cc, it
wasn't being sold in shops any more :/

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




Eric Byers
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 1 juil. 2002 07:00
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On Mon, 1 Jul 2002 05:43:37 +0100, "**Scorched**"
<scorched@hotmail.com> muttered something along the lines of:

>Moen ya fool ;)

There is wisdom in your words (for once)...

--
The Oblivious Eric Byers
of the Adjective Army

Bury magnets. Swallow the rapture.


Invité
Re: a units look the same
Publié: 1 juil. 2002 07:01
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paranormalized
Re: a units look the same
Publié: 1 juil. 2002 07:01
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? Shonner, why no longer crossposting? The thing re: tank lines was
a good point, and actually occured during a battle in WWII, being
duplicated by the Germans against a line of Allied tanks parked too
closely together on a road, but you're now preaching to the choir by
staying in agt-a.

Unless, of course, some people from the SC group have decided to start
following us for the heck of it, which I somewhat doubt. Anybody new
here to prove me wrong?


Jonathan Fisher
----------
paranormalized man, subnormalized otaku

ROT13 and then delete all instances of the letter after P to email
Yeah, I've been getting my alphabet mixed up the past couple months.
Sorry.


paranormalized
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 1 juil. 2002 08:10
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On Sun, 30 Jun 2002 19:33:41 GMT, Eric Byers
<eihjelmt@NOSPAMonline.no> wrote:

>On Sun, 30 Jun 2002 16:50:07 GMT, Marco <marcosbox@hotmail.com>
>muttered something along the lines of:
>
>>Fairly obvious you have never even played TA (you thought there was only
>>one resourse).
>
>There is. Calling supply a resource doesn't make it one...
>
>By your logic, Starcraft has three resources; Crystals, Vespene (which
>is a proper second resource, insofar that it can't be generated by the
>first resource),

Well, if metal makers bother you that badly, you could play games with
them disabled. Likewise, if the 'unlimited' aspect of metal patches
bother you, you could probably play a map with no patches and just
carcasses to grab for metal.

Admittedly, it might be hard to find players for such a map/game
setup, but on the SC side, well, over half the maps on non-ladder
Battlenet look like $$$ to me...

>and supply/control/PSI (you pay a fee in crystals to
>get some of it, which increases the amount of units you can have -
>pretty much what energy does in TA, wouldn't you say? The only
>difference being that they call it a resource instead of "build supply
>depots/overlords/pylons"
>
I dunno about comparing energy directly to supply. Don't most mobile
units generate as much energy as they use? Ignoring oddities like the
Core Battleship, of course. For units, energy income is important for
their creation usually, not their upkeep.

Yeah, some emplacements often require energy, like the ever-hungry
Bertha or Vulcan. But then, that just adds to their charm and
uniqueness, if you're a TA fan.

The point has some validity, but it's not a fair picture to paint.
One has to work as hard to keep energy/metal coming in at appropriate
ratios in TA for unit creation as minerals/gas in SC.

*snip snip*

>>There are many reasons why a certain game might be more popular than
>>another - *other* than gameplay.
>
>Sure. But personally I think the gaming world, and especially the
>masses of RTSers *generally* are a bit brighter than the audience of
>said musicians. Maybe due to the fact that strategy-gaming tends to
>require some knowledge on both strategy and computers, while all
>mainstream music requires is an IQ above 25...
>
I dunno. I think half the reason (1) SC stays so popular is the
nearly console-like ease of getting to Multiplayer. Dial-up to your
ISP, fire up SC, and away you go.

The casual gamer outnumbers the hard-core by an order of magnitude in
any thriving game. That's why those games thrive. One in ten of
those casual gamers get deep into the game, joining the game
community. If you can't keep joe blow buying, the community
inevitably shrinks as gamers find other interests. So you aim for the
general public as much as any of the gaming otaku.


You've also fallen into the trap of thinking that 'my clique (RTS
gamers) is smarter/better than the general public.' Us vs. Them (or
Us vs. the World) is older than humanity, but just because we evolved
to think as homicidal, bigoted primates doesn't mean we have to
celebrate it.



(1)- Of course, the other half of why Starcraft thrives is that it is
a good game. But it's GUI is still silly by comparison to TA, which
preceded it. Though it differentiates species/sides much better, to
give it its due. Any other games do as good a job on that front,
besides the WC3 beta? And could one do so w/o spell units/status
ailments, which TA lacks anyways?



*snip last pointless verbal volley*

Jonathan Fisher
hoping he's being fair to both sides...
----------
paranormalized man, subnormalized otaku

ROT13 and then delete all instances of the letter after P to email
Yeah, I've been getting my alphabet mixed up the past couple months.
Sorry.


Moen
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 1 juil. 2002 08:35
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On Sun, 30 Jun 2002 17:20:56 GMT, Marco <marcosbox@hotmail.com> wrote:

> Well you should try TA sometime Moen, give it a fair chance and I think
> you'd really love it.

I have tried it, actually. Unfortunately, I got bored.