"Marco" <marcosbox@hotmail.com> wrote in message news:Xns923A8CF5A9E7Dmarcosboxhotmailcom@205.237.233.52... > Sean Keenan wrote: > > >> Especially if you are used to Total Annihilation's interface which > >> makes it very easy to control/queue huge numbers of units. It's > >> fairly difficut for me to understand why so many people play SC. > > > > If you can't understand the interface, doubtless you cannot comprehend > > the greeatness. > > OK, so maybe you can explain to me how I can set a barracks to make 500 > marines so I don't have to keep going back to it every 30 seconds? Also > can you explain the line of thinking behind this limitation?
I thought it was 15 seconds. So? Developers' shortcoming. It limits lag
> Also, since I can not comprehend the complex interface, maybe you will > explain how I can queue a constructor to make several structures in a row > without having to keep checking back on it to see when it's done, and > THEN telling it to make the next structure?
Play Protoss, dumbass. Actually PLAY the games before you try to trash them. Do you want the drone to pop out after your new hatchery is complete and then build 8 sunken colonies? Idiot.
> If you had played other RTS games I think you would understand why a > person could consider this cumbersome and unneccesary? It doesn't add > anything to the game. In fact, IMO it decreases the possibilities in SC > because it tends to make the game overly micromanagement intensive.
Sure, I've played plenty of games with better interfaces. B&W, AoE/AoE2, a few others. But wow. It makes it a bit easier to play and all, sure. But SC's interface doesn't really detract from the game that much. Why? You're clicking like a mad bastard anyways. The whole fucking game is built around clicking madly and microing your templar to zap the right units. This game has the damn zealot dance, for fucks sake. And you complain about building barracks.
> Total Annihilation also requires a tremendous amount of micro, but the > strategies that can be executed by a top player are far more complicated > than they are in SC because most needless (boring) micro has been reduced > to a minumum - allowing huge brilliant attacks of several hundred units > at once by air/sea/land simultaneously.
Err, the level of brilliance in "Let's send the Philadelphia Zoo at them!" is quite low. Especially compared to some of the stuff in some high level replays.
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