SHONNER wrote:
> Why doesn't he just play TA with mapping ON and permanent LOS? Chris > Taylor designed TA so that any kind of player could have fun playing > it. There's a PAUSE key even. One can strategize up the ying-yang > while on the PAUSE screen. I need to learn to use the PAUSE key. But > I forget that it's there when I'm busy getting my guys dead.
Well it seems to me that his ideas usually revolve around multiplayer gaming. In fact, a couple years ago when he and I were arguing on this group about this exact same subject - he refused to provide a name which he plays under online and also refused to play me.
I didn't challenge him to a game to try and humiliate him, but rather to see just how good he is. I would have a lot more respect for his ideas if I knew he was an expert player. I think it's fairly silly for a person who hasn't even really mastered the game to complain about it.
I'm so sick of seeing this online:
newbie makes game newbie makes rules to suit his play style no air, no Big Bertha, No nukes, 30 mins build time
To me, this is not TA... this is someone who doesn't know how to play the game trying to MAKE rules that make it more likely he can win. Lshaping does the same thing. I suspect he is not good at micromanagement, so he has devised a system whereby micromanagement is minimized.
I prefer to just play the game as it is. Send all the flash you want, make 20 berthas if you think you can, I could care less. If you let a guy make a nuke in the back of his base and you never send peepers to check out what he's doing - you deserve to be nuked to death. Same goes for Lshapings ideas - if you suck at micromanagement, work on improving it, that is what is called *skill*. I lose quite often to better players, but I simply try to improve in the next game, I don't make rules or write a MOD that makes up for my lack of skill.
-- Marco (Wrath-Mutilator)
Cognitive dissonance due to reality conflicting with this post may cause your brain to ache.
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