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Sujet: A gift to you guys from TOTAL ANNIHILATION
Réponses: 177   Pages: 12   Dernier Message: 2 juil. 2002 20:27 par: **Scorched** »


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Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:06
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Moen wrote:

> On Fri, 28 Jun 2002 16:56:44 GMT, Eric Byers
> <eihjelmt@NOSPAMonline.no> wrote:
>
>> >You have obviously never seen a real war, or even a simulated one in
>> >real life.
>>
>> *lol*
>> And you have?
>
> Well, I've been a few weeks in the field, where we had both tanks,
> planes flying over us (simulating bombing), etc. etc. I also went on
> patrols and was hooked directly up to the batallion commander, who
> gave us instructions. I could overhear their strategic and tactical
> decisions and follow their moves on my map. We had lazers for aiming,
> which meant that you could actually register hits, and when you are
> hit, you die. Etc. etc. It's just so stupid when someone talks about
> "real war", when they are really just talking about a game.

Yes, it's just a game. I didn't mean a *real* war of course. BTW - I
was also in the military for 4 yrs. I'm 36 years old. Luckily, there was
no war during my time in the service.

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:08
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Moen wrote:

> Conclusion: Talking about TA as being "real war" is nonsense, as it has
> got nothing to do with real war. Even less that the exercises some
> soldiers go through during their time in the army. Even this doesn't
> come close to real war, though.

Where did I say that TA is "real war"... you misquoted me, and missed the
idea. I wasn't suggesting that TA is realistic, just that the battles are
much more intense than SC.

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:11
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Eric Byers wrote:

> On Fri, 28 Jun 2002 09:05:07 GMT, Marco <marcosbox@hotmail.com>
> muttered something along the lines of:
>
>>Honestly man, SC games are fairly boring to watch compared to TA games.
>>You can feel how the players are struggling to control their tiny little
>>groups of 12 units and such.
>
> And how does the ability to select all your units and attack-move them
> into the enemy's base help improve gameplay? What's left of the game
> when controlling your own units becomes a redundant option?

Because I can control much larger, more complex attacks? Obviously if you
just selected *all* units capable of attacking (CTRL+W) and ran then
straight into the enemies defense, that would be fairly boring, and they
would probably all die.

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:15
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**Scorched** wrote:

> Anyway, how are you going ot build a few berthas in the time required
> to stop a commander rush? Impossible ;)
>
> WTF is a vulcan? I have heard about krogoths but I have never used
> them..... is it some kind of new patch, because it isn't on the
> official TA site....?

Well commander rushing isn't really an issue in online play.

Krogoth is a unit included with the Core Contingency (CC) expansion pack.

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:19
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Moen wrote:

>> It just clouds your mind with unneccesary mouseclicks when that time
>> could be spent engineering a more brilliant attack.
>
> Ah yes, let the game play itself. Management is for wusses.

So following your line of logic, SC could actually be *improved* by
increasing the micro. Reduce the amount of marines, able to be queued, to
ONE - then we're REALLY having fun! ;)

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Christopher Childs
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:20
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"paranormalized" <cnendabeznyvmrdq@rndeguyvdax.arg> wrote in message
news:5hkqhu0dsor7jjd9q5f75tkrs3463jsi17@4ax.com...
> That's not a *real* reason. You should just have to grab them in
> groups, and hold shift while pressing the hotkeys and clicking. Then
> the menu for the group resets to the basic menu, and the group
> diminishes by one after each build site is selected, or else uses a
> different unit. If you can find any other equivalent way to do this,
> go for it. But it should be feasible.
>
> I thought they made something similar to this for spell-casting, at
> least, so you don't do the equivalent of spending all your psi-storm
> on one spot uselessly. Maybe I read the website wrong? With the
> seeming even greater emphasis on spell units, I thought they were
> extending the GUI/automation on that end, at least...

Ah yes, I understand now. It should be possible, but it isn't. I think
Blizzard has some aversion to making their worker units less annoying. They
need love, care, attention, and are rather demanding so they have to be
handled one by one. ;)

>
> Yeah, maybe it means that you'll have to write some extra menu code
> for how orders are handled by workers. Blizzard should be able to
> afford it, both in time and money, with their track record and sales.
> Hopefully in the eventual expansion? I hear AOE2 solved some micro
> with their expansion, w/ auto-farms, so the precedent is set...
>

Nope, we still spend our time making farms. Just as an example of strange
Blizzard ways: We also had to argue to have the Tree of Life automatically
entangle gold mines at expansions. Top players argued it was too much like
a free expansion and that you should have to babysit it and go entangle it
when it was ready -- not that entangling was a long process at that time
anyway, 5 seconds at most. The rest of us thought it was a bunch of
bullshit and that there was no feasible reason to waste our time adding an
extra step to our expand where the other races could just put their workers
in and get right to it. Technically, it would give Night Elves an edge,
since you could just forget about the expansion whereas the other races had
to monitor when it was done and then send their workers in.

It automatically entangles now, but we have to put workers in it -- same as
the other races, but it makes Night Elves more vulnerable since entangling
takes forever now. If you're forced to uproot your tree of life to
supplement defense your expansion loses the entangled mine and thusly its
source of income until you re-entangle.. that takes a good minute or two.
Ugh. Even worse, killing the entangled mine is easier than the tree.

Yeah.. why am I telling you this again? Oh, just to explain silly Blizzard
logic. Hmmm... what else. Undead can't instantly teleport to their
expansions with a Scroll of TP like the other races, since their expansions
do not need a main building. Instead, you make the haunted gold mine, put
the acolytes on, and you're done. What happens when this force shows up at
your undead expansion? You better hope you put a main building down (mind
you, at the cost of some 350 gold and 120 wood needlessly and that may not
be the right price ;) just so you can teleport there before your expansion
gets destroyed.




Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:21
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Eric Byers wrote:

> On Sat, 29 Jun 2002 15:22:51 GMT, Moen
> <h-news@operamail-dot-com.invalid> muttered something along the lines
> of:
>
>>Being in the army is far more realistic than playing a game anyway.
>
> Sitting on the toilet is more realistic than playing a game. That
> doesn't necessarily make it interesting...

ROFL

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Moen
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:37
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On Sun, 30 Jun 2002 16:19:09 GMT, Marco <marcosbox@hotmail.com> wrote:

> > Ah yes, let the game play itself. Management is for wusses.
>
> So following your line of logic, SC could actually be *improved* by
> increasing the micro. Reduce the amount of marines, able to be queued, to
> ONE - then we're REALLY having fun! ;)

Intriguing observation, but you have to find the right balance. Tedious
tasks may be automated, but what a "tedious task" actually is often
depends on who you ask. Sometimes, a game has certain limitations to
improve the overall gameplay and avoid "stupifying" the game.


Moen
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:38
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On Sun, 30 Jun 2002 16:33:38 +0100, "**Scorched**"
<scorched@hotmail.com> wrote:

> Army = real

No.

Army = create soldiers.

An army doesn't have to go to war.

> Norweigan Army = a joke

Mostly true, but our special divisions are among the best in the world.
They were sent to Afghanistan because they could handle those conditions
better than most others.


Moen
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:39
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On Sun, 30 Jun 2002 16:08:32 GMT, Marco <marcosbox@hotmail.com> wrote:

> Where did I say that TA is "real war"... you misquoted me, and missed the
> idea. I wasn't suggesting that TA is realistic, just that the battles are
> much more intense than SC.

Someone used such a term. If you are saying that SC's battles aren't
intense, I would have to question your claims when you say that you have
actually played it :)


Moen
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:40
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On Sun, 30 Jun 2002 16:06:40 GMT, Marco <marcosbox@hotmail.com> wrote:

> Yes, it's just a game. I didn't mean a *real* war of course. BTW - I
> was also in the military for 4 yrs. I'm 36 years old. Luckily, there was
> no war during my time in the service.

Then you probably know that none of these games can accurately portray
the real strategy and tactics behind real wars. You've probably been on
exercises, which, while far from "real", are more realistic than any
game. You will also know how silly it would be to claim that a game is
"real war". Yes, I know you have said that you haven't claimed that it
is, which is OK.


Marco
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:50
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Eric Byers wrote:

> That, and the fact that it's the most successful RTS in the history of
> computer gaming.

Fairly obvious you have never even played TA (you thought there was only
one resourse). Anyone who ever played TA can see that you don't understand
how it works. Yet you feel free to make all sorts of comparisons about TA
and SC?

The fact that SC has always been more popular - therefore it's a better
game is a logical fallicy and you know that. Following your reasoning -
britney spears is currently the "best" musician on planet earth? ;)
There are many reasons why a certain game might be more popular than
another - *other* than gameplay.

I appreciate the fact that you love SC and feel compelled to defend it, but
comparing it against another game you've never even played seems kinda
silly?

--
Marco

Cognitive dissonance due to reality conflicting with this post
may cause your brain to ache.


Eric Byers
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:55
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On Sun, 30 Jun 2002 11:11:31 GMT, Moen
<h-news@operamail-dot-com.invalid> muttered something along the lines
of:

>But: Norwegian army != real war

*lol*
Hardly...

>Conclusion: Talking about TA as being "real war" is nonsense, as it has
>got nothing to do with real war. Even less that the exercises some
>soldiers go through during their time in the army. Even this doesn't
>come close to real war, though.

You can still compare a game to the real-life situation to which it is
linked...I mean, you'd still know that, for instance, Operation
Flashpoint is more realistically angled than Quake 3, even if you've
never fired a gun...
Besides, the goal of every game isn't to make it as realistic as
possible (thank heavens), so whether TA is realistic or not, I
couldn't care less about.

--
The Oblivious Eric Byers
of the Adjective Army

Bury magnets. Swallow the rapture.


Eric Byers
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:55
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On Sun, 30 Jun 2002 16:33:38 +0100, "**Scorched**"
<scorched@hotmail.com> muttered something along the lines of:

>Army = real
>Norweigan Army = a joke

*lol*
How very true...

--
The Oblivious Eric Byers
of the Adjective Army

Bury magnets. Swallow the rapture.


Eric Byers
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 30 juin 2002 18:56
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On Sun, 30 Jun 2002 16:38:39 GMT, Moen
<h-news@operamail-dot-com.invalid> muttered something along the lines
of:

>Mostly true, but our special divisions are among the best in the world.
>They were sent to Afghanistan because they could handle those conditions
>better than most others.

Uh-huh...what may have been what they told you grunts... :)

--
The Oblivious Eric Byers
of the Adjective Army

Bury magnets. Swallow the rapture.