Forums LFJR » Total Annihilation » TA - alt.games.total-annihil

Sujet: Total Annihilation II: Real Timed Strategy?
Réponses: 149   Pages: 10   Dernier Message: 6 juil. 2002 12:10 par: **Scorched** »


Répondre à ce Sujet Répondre à ce Sujet
Rechercher Rechercher

Revenir à la Liste de Sujets Revenir à la Liste de Sujets
Réponses: 149   Pages: 10   [ Précédent | 1 2 3 4 5 6 7 8 9 10 | Suivant ]
**Scorched**
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 08:37
  Cliquez pour répondre à ce sujet Répondre

"full name" <email@address.com> wrote in message
news:9gb7iu80ht7766puhef1phopucjqtknotb@4ax.com...
> Paul Ogle <pogle1@umbc.edu> wrote:

<snip full name's fetish for using headers all over the place>

> >
> >On Wed, 3 Jul 2002, full name wrote:
> >
> >> "Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:
> >
> >
> >SNIP pointless headers.
> >
> >> >You really are a prat. The person the threat is directed at is a
worse
> >> >troll than you. Which is saying something...(!)
> >> >He's caused over *2 years* worth of crap there, hacking, sending
viruses,
> >> >trashing guestbooks, stuff like that. hell, if you'd check, you'd
find out
> >> >that he's made physical threats himself, including one to a young
girl, who
> >> >just happened to be friends with somebody local to him that he didn't
like.
> >>
> >> Daniel Blakemore is a chronic liar.
> >
> >You've not got a good track record yourself, doctoring quotes and such.
> >
> >> >If you're gonna defend a shit like that, at least research what you're
> >> >letting yourself in for, ya daft prat.
> >>
> >> That sounds like a veiled threat to me.
> >
> >Hmm..is that what it is? Gee, it seemed to me that he was saying you need
> >to research below the first message you read. Hmm..prolly seems that way
> >to anyone who isnt looking to troll.
> >
> >
> ><snip a whole lot more point less garbage>
> >Don't you ever get tired of simlpy reposting other stuff? Get something
> >original here.
>
> In the body of this message is Paul Ogle standing up for a clan member
> who threatens physical violence against other UseNet users.
>
>
>

No, he threatens to destroy a piece of an equipment (a computer). Not a
person. Stop making something out of nothing, fool.

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




Aphex
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 10:14
  Cliquez pour répondre à ce sujet Répondre

hmm replying here needs more thought than I can spare while I'm at work...
;)

Later :)

"Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote in message
news:3D232870.391E59DD@myrealbox.com...
> Aphex wrote:
> >
> > I have a few questions about this intruging thread:
> >
> > What is it going on about?
> > What is the reason behind this limiting of actions (3 per minute etc.)
>
> So that strategy/tactics rather than speed of mouse clicking is more
> important. I.E. He is trying to produce a hybrid between turn based
> strategy and the real time (click-fest) games like WC/SC. (The "fastest
> clicker wins" effect is something that even multi-player TA can suffer
> from, for instance if you are attacked from multiple vectors and want to
> perform specific targeting of both sides base defenses/mobile units.)
>
> IMHO most strategy players would just go turn based for that, but
> perhaps he wants to draw the WC/SC types over to actually thinking.
> (Checks this is not cross-posted to the SC forum...No, good)
>
> >
> snip...
>
>
> --
> This is the identity that I use for NewsGroups. Email to this will
> just sit there. If you wish to email me replace the domain with
> knightpiesold . co . uk (without the spammer skull contents [+])
>
> [+] Blank spaces.




Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 11:07
  Cliquez pour répondre à ce sujet Répondre

> In the body of this message is Paul Ogle standing up for a clan member
> who threatens physical violence against other UseNet users.

Aww diddums... You really think anyone gioves a toss? You're a troll, and
a pathetic one at that.

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Invité
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 11:08
  Cliquez pour répondre à ce sujet Répondre



Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 11:08
  Cliquez pour répondre à ce sujet Répondre

> I think his buttboy falls off his lap on occasion and that's when he's
able
> to reach his keyboard to harass us. You'll notice though that when his
mom
> is home, he posts more frequently.

And that he's yet to answer any points I've raised. Just trolls some
more... :)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Thurstan R. McDougle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 14:20
  Cliquez pour répondre à ce sujet Répondre

full name wrote:
>
> "Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote:
> >Aphex wrote:
>
> >> I have a few questions about this intruging thread:
> >> What is it going on about?
> >> What is the reason behind this limiting of actions (3 per minute etc.)
>
> >So that strategy/tactics rather than speed of mouse clicking is more
> >important.
>
> Yes, that has been my outspoken objective for years, after being
> fascinated by Warcraft II multiplayer and then realizing that it is
> mostly a mousefight at the higher levels of play. And Yes, that
> probably is how I will play. But that is not the only effect the
> method will have on real time strategy. Its function also will be to
> put reasonable time (or move/selection) limits on the games. Have you
> ever played Age of Empires? I can make a game against the better
> players last for over five hours. Extreme clicking for seven hours
> straight. But using a timer will not necessarily slow the game, it
> will control the timing, without messing with game speed. The timer
> can be used to provide any constraints, from a slow game to a fast
> game. It will control the rate of clicking versus thinking and it
> will control the length of the game too. Control the game, not
> necessarily slow or shorten the game, just control.
>
> Additionally, it will prevent the need for all sorts of artificial
> constraints on the game, involving game speed, build times, unit
> limits, and various weird game design.
>
> It might do a lot for the incredibly popular X-Craft series because
> the control over timing probably will mean much better spectating,
> especially when all of that design effort is put into graphics instead
> of trying to mold the game into less of a mousefight.
>
> >I.E. He is trying to produce a hybrid between turn based
> >strategy and the real time (click-fest) games like WC/SC. (The "fastest
> >clicker wins" effect is something that even multi-player TA can suffer
> >from, for instance if you are attacked from multiple vectors and want to
> >perform specific targeting of both sides base defenses/mobile units.)
> >
> >IMHO most strategy players would just go turn based for that,
>
> Timing will tell.
>
> >but perhaps he wants to draw the WC/SC types over to actually thinking.
> >(Checks this is not cross-posted to the SC forum...No, good)
>
> Thanks, but check the StarCraft forum message list.
>
> http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=ke2dhuom9r7t2or9fku261dm8bh02pjte5%404ax.com
> Message-ID: <ke2dhuom9r7t2or9fku261dm8bh02pjte5@4ax.com>
>
> I posted to the StarCraft forum about the same time I first posted
> here. Strangely enough (being a large group compared to this nearly
> extinct group), the StarCraft forum has done the mature thing and (so
> far) kept from flaming me for it. They did flame someone for cross
> posting the original idea though.
>

No flames for you, but not one post discussing your idea! (out of 185
messages in the thread)

--
This is the identity that I use for NewsGroups. Email to this will
just sit there. If you wish to email me replace the domain with
knightpiesold . co . uk (without the spammer skull contents [+])

[+] Blank spaces.


full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 15:42
  Cliquez pour répondre à ce sujet Répondre

"Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote:

>full name wrote:
>>
>> "Thurstan R. McDougle" <trmcdougle@myrealbox.com> wrote:
>> >Aphex wrote:
>>
>> >> I have a few questions about this intruging thread:
>> >> What is it going on about?
>> >> What is the reason behind this limiting of actions (3 per minute etc.)
>>
>> >So that strategy/tactics rather than speed of mouse clicking is more
>> >important.
>>
>> Yes, that has been my outspoken objective for years, after being
>> fascinated by Warcraft II multiplayer and then realizing that it is
>> mostly a mousefight at the higher levels of play. And Yes, that
>> probably is how I will play. But that is not the only effect the
>> method will have on real time strategy. Its function also will be to
>> put reasonable time (or move/selection) limits on the games. Have you
>> ever played Age of Empires? I can make a game against the better
>> players last for over five hours. Extreme clicking for seven hours
>> straight. But using a timer will not necessarily slow the game, it
>> will control the timing, without messing with game speed. The timer
>> can be used to provide any constraints, from a slow game to a fast
>> game. It will control the rate of clicking versus thinking and it
>> will control the length of the game too. Control the game, not
>> necessarily slow or shorten the game, just control.
>>
>> Additionally, it will prevent the need for all sorts of artificial
>> constraints on the game, involving game speed, build times, unit
>> limits, and various weird game design.
>>
>> It might do a lot for the incredibly popular X-Craft series because
>> the control over timing probably will mean much better spectating,
>> especially when all of that design effort is put into graphics instead
>> of trying to mold the game into less of a mousefight.
>>
>> >I.E. He is trying to produce a hybrid between turn based
>> >strategy and the real time (click-fest) games like WC/SC. (The "fastest
>> >clicker wins" effect is something that even multi-player TA can suffer
>> >from, for instance if you are attacked from multiple vectors and want to
>> >perform specific targeting of both sides base defenses/mobile units.)
>> >
>> >IMHO most strategy players would just go turn based for that,
>>
>> Timing will tell.
>>
>> >but perhaps he wants to draw the WC/SC types over to actually thinking.
>> >(Checks this is not cross-posted to the SC forum...No, good)
>>
>> I posted to the StarCraft forum about the same time I first posted
>> here. Strangely enough (being a large group compared to this nearly
>> extinct group), the StarCraft forum has <snip> kept from flaming me
>> for it.
>
>No flames for you, but not one post discussing your idea! (out of 185
>messages in the thread)

I have much experience posting ideas to UseNet. No reply is often
times a very good reply.

This particular idea suggests a fundamental change to the whole genre.
If it is viewed as a good idea, one might expect awe inspired silence
from people who are not overly defensive of their egos.

Of course I would like more, but I am very pleased with the discussion
the idea received in the design group. Now that the thing is in what
appears to be a well refined form ready for application, there isn't
much left to talk about except what effect it might have on game play.
I would love talk about that, but maybe that is a cumbersome design
issue more easily decided by play testing.



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 17:01
  Cliquez pour répondre à ce sujet Répondre

> This particular idea suggests a fundamental change to the whole genre.
> If it is viewed as a good idea, one might expect awe inspired silence
> from people who are not overly defensive of their egos.

Aww diddums...(!) Kinda full of yourself, aren't ya?

> but maybe that is a cumbersome design
> issue more easily decided by play testing.

Woah...he finally grasps the obvious...(!)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Paul Ogle
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 17:35
  Cliquez pour répondre à ce sujet Répondre


<snip>

>
> I have much experience posting ideas to UseNet. No reply is often
> times a very good reply.
Funny, generally being ignored means the exact opposite. But then, you've
proved that logic doesnt apply to you anyways, so why am I worrying.


> This particular idea suggests a fundamental change to the whole genre.
> If it is viewed as a good idea, one might expect awe inspired silence
> from people who are not overly defensive of their egos.

So make a new genre, and leave ours alone? Better yet, make something at
all to support your idea! Right now its nothing but vapor...proof of
concept is a Good Thing (TM).


> Of course I would like more, but I am very pleased with the discussion
> the idea received in the design group. Now that the thing is in what
> appears to be a well refined form ready for application, there isn't
> much left to talk about except what effect it might have on game play.
> I would love talk about that, but maybe that is a cumbersome design
> issue more easily decided by play testing.

So make something we can play test. And what design group was this? Was
it online? Id love to see what others think about this :-P Speaking of
cumbersome, have you come up with anything new for us? Or is just still
mostly reposts?



**Scorched**
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 19:18
  Cliquez pour répondre à ce sujet Répondre

"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote in message
news:ag12ni$i06vg$1@ID-12797.news.dfncis.de...
> > I think his buttboy falls off his lap on occasion and that's when he's
> able
> > to reach his keyboard to harass us. You'll notice though that when his
> mom
> > is home, he posts more frequently.
>
> And that he's yet to answer any points I've raised. Just trolls some
> more... :)
>

He's doing the same to me now... lol he must know I am right, because he is
sticking his fingers in his ears going "nyah i'm not listening" and ignoring
all my posts ;)

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 4 juil. 2002 22:00
  Cliquez pour répondre à ce sujet Répondre

> He's doing the same to me now... lol he must know I am right, because he
is
> sticking his fingers in his ears going "nyah i'm not listening" and
ignoring
> all my posts ;)

True... Y'know, I might have even listened to him if he'd bothered to do
his research on whether or not his idea was feasable. But nooooo...he's
expecting someone else to do all the work whilst he takes the credit.

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




full name
Re: Total Annihilation II: Real Timed Strategy?
Publié: 5 juil. 2002 00:16
  Cliquez pour répondre à ce sujet Répondre

"Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:

>Aww diddums...(!) Kinda full of yourself, aren't ya?

Daniel Blakemore spends most of his time on UseNet harassing and even
threatening physical violence against other authors, usually including
forms of an order to stop posting. Daniel Blakemore seems to think
that others on UseNet are his subjects.
>
>> but maybe that is a cumbersome design issue more easily decided by
>> play testing.
>
>Woah...he finally grasps the obvious...

General timing example two.
Game time is fixed. The winner is the player who makes the fewest
number of selections unless he (or she) dies first.

If the map is a small one and the time is enough, one probably would
go offensive. That tactic can be obscured simply by increasing the
map size and decreasing the time, to the point that turtling is
effective. That tactic is dependent also on the defensive
capabilities of each side. If two offensive players have a go at each
other and one loses significant stuff in battle while using more
selections, the advantaged player can retreat and defend. Eh?



--
Real Timed Strategy Gaming
http://pages.prodigy.net/logicshaping
mbender@satx.rr.com

"A computer in every home - mine, all mine!"


**Scorched**
Re: Total Annihilation II: Real Timed Strategy?
Publié: 5 juil. 2002 08:43
  Cliquez pour répondre à ce sujet Répondre

"full name" <email@address.com> wrote in message
news:6jf9iuojb11k184n436sjm3c0jm7lkcj2p@4ax.com...
> "Daniel Blakemore" <mylordslaanesh@yahoo.co.uk> wrote:
>
> >Aww diddums...(!) Kinda full of yourself, aren't ya?
>
> Daniel Blakemore spends most of his time on UseNet harassing and even
> threatening physical violence against other authors, usually including
> forms of an order to stop posting. Daniel Blakemore seems to think
> that others on UseNet are his subjects.

Well I would say that you seem to think that actually. Anyway he has not
threatened physical violence you fool, he threatened to destroy a piece of
equipment, a computer - not a human. You quoted yourself that it says
something like "Oh I'm going to break your door down and smash your computer
up". Idiot.

You think you own the place, but really you act just a pathetic little kid
who thinks he's cool.

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




Daniel Blakemore
Re: Total Annihilation II: Real Timed Strategy?
Publié: 5 juil. 2002 10:18
  Cliquez pour répondre à ce sujet Répondre

> >Aww diddums...(!) Kinda full of yourself, aren't ya?
> Daniel Blakemore spends most of his time on UseNet harassing and even
> threatening physical violence against other authors, usually including
> forms of an order to stop posting. Daniel Blakemore seems to think
> that others on UseNet are his subjects.

*yaaawn* Getting it wrong again, I see? :) That quote you gave wasn't me
:)

--
Daniel Blakemore
"He that would make his own liberty secure must guard even his enemy from
oppression; for if he violates this duty, he establishes a precedent that
will reach to himself" - Tom Paine




Aphex
Re: Total Annihilation II: Real Timed Strategy?
Publié: 5 juil. 2002 10:50
  Cliquez pour répondre à ce sujet Répondre


"full name" <email@address.com> wrote in message
news:l1h8iuk30plg1bfk1lc2qg3gqb32p9ujui@4ax.com...
> >>
> I have much experience posting ideas to UseNet. No reply is often
> times a very good reply.
>
> This particular idea suggests a fundamental change to the whole genre.
> If it is viewed as a good idea, one might expect awe inspired silence
> from people who are not overly defensive of their egos.

One would expect this expectation from one with an overly large ego.
Come on - from what I can see of your idea, it's not *that* good or
amazingly different.
'awe inspired silence'...pfft - you could expect this if say you'd invented
the RTS genre maybe...

Conversely, your idea may serve quite well to frustrate the player when they
have less control over their units etc.
There's nothing quite as aggravating in a game as not being allowed input.