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Sujet: A gift to you guys from TOTAL ANNIHILATION
Réponses: 177   Pages: 12   Dernier Message: 2 juil. 2002 20:27 par: **Scorched** »


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Zealot The Crazy Vous
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 20:33
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Ok, so I was shredding some zerglings in alt.games.starcraft on Fri,
28 Jun 2002 08:47:34 GMT, when Marco <marcosbox@hotmail.com>, started
attacking me out of nowhere. After I got a detector and saw he was a
DT, he said "Re: A gift to you guys from TOTAL ANNIHILATION" and I
said::
>Well my personal experience (not scientific of course) shows that without
>fail, every single player that I've ever met, - without exception - who has
>played both games, will say that TA is a better game. The only ones who
>insist that SC is better are people who have never played TA - or at least
>TA in multiplayer. SC's single player campaign was clearly superior to
>TA's.

Is there much support for custom campaigns, custom maps, etc. like
RPGs, Turret defense, madness maps, and literally thousands of other
creative or not so custom maps that have absolutely nothing to do with
the original game but are a hell of a lot of fun to play? I don't
know, but that seems like one of the best parts of Starcraft, the
customizability.
--
DOH!
=)
PA Official Web Site webmaster

Play Earth! Get Drunk! Join TIE!
http://games.swirve.com/earth
http://www.home.ezclan.com/tie

Supporter of Charlie Mox the firebat.
http://ktwilson9999.home.attbi.com/charlie_mox.jpg

"Eat a bag of hell." - Cyric The Mad
"hehe, and Denmark is pure crap..." The Vicious OverWind

ICQ:65589349
Zealot the Crazy Vous
Grand 16-Star General and overall director of AGSC operations for the Pronoun Army
http://clix.to/cz
http://pronounarmy.homestead.com/
re-vamped sig xp Build 2004.21-SH


**Scorched**
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 21:09
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"Eric Byers" <eihjelmt@NOSPAMonline.no> wrote in message
news:fh5phuctatga7i4987aivoh8lodnde0lpn@4ax.com...
> On Fri, 28 Jun 2002 11:16:27 GMT, Moen
> <h-news@operamail-dot-com.invalid> muttered something along the lines
> of:
>
> >You have obviously never seen a real war, or even a simulated one in
> >real life.
>
> *lol*
> And you have?
>
> I just knew you'd pull out your minuscule military background in this
> discussion (too)...
>

Morno, your sailor-friends are calling. go home :p

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




**Scorched**
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 21:12
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"Marco" <marcosbox@hotmail.com> wrote in message
news:Xns923B3183ADD41marcosboxhotmailcom@205.237.233.50...
> Sean Keenan wrote:
>
> >> There is a lot of emphasis in TA on resourse management.
> >
> > If you want resource management (complete with excellent strategies,
> > lots of thought, and optional micromanagement), go play Age of Empires.
> > Either of em.
>
> Yea, I never tried AOE 2, but I did play the original quite a bit. 4
> resourses etc. It seems like too much emphasis on resourse management, I
> personally found the game a little boring, but obviously others disagree -
> seems there are a lot of people still playing it.
>

Boring - yes.
Micro$hit - yes.
Too much emphasis on resource management - yes.
Fun - no.
Variety in units - none.

I have AOE2 and AOE and AOE2: Conquers expansion so I know what I am talking
about ;) There is such a lack of variety it is amazing....

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




**Scorched**
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 21:17
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"Zealot The Crazy Vous" <ktwilson9999@attbi.com> wrote in message
news:753phuclkar4lemuvb0mu9te3nfibvjtf4@4ax.com...
> Ok, so I was shredding some zerglings in alt.games.starcraft on Fri,
> 28 Jun 2002 08:35:40 GMT, when Marco <marcosbox@hotmail.com>, started
> attacking me out of nowhere. After I got a detector and saw he was a
> DT, he said "Re: A gift to you guys from TOTAL ANNIHILATION" and I
> said::
> >Steven Ung wrote:
> >> Too bad I don't have TA. Anyone have one? :p
> >Well I didn't mean that to sound as arrogant as it does. My point was to
prove that
> >just because I disagree with many aspects of how the SC interface
operates doesn't
> >mean that I'm a newbie who is unable to handle micro. The micro in TA is
just as
> >intense as SC, but it's more focused on the war rather than the building
aspect. SC
> >is just so cumbersome with the building aspect of the game that it MUST
neccesarily
> >detract from the fighting aspect. For example, if you play SC and I play
TA, and we
> >are both equally skilled at micro in our respective games - and we are
both able to
> >issue 30 commands during a given time.. say, one minute. MANY more of my
clicks will
> >be directed to micromanaging my attacks. Because of the way SC's GUI
works, a much
> >larger percentage of your clicks will be used on more mundane tasks.
> >
> >There is a limit to how much micro one person can do. In both games
there is always
> >more micro to be done than one human can accomplish. It's very difficult
for a TA
> >player to move to starcraft because most of the things that we take for
granted have
> >to be micromanged in SC. But they are things that don't NEED to be
micromanaged.
> >They are things that have little impact on the gameplay other than adding
extra
> >clicks. That is the issue I have with SC. It's a really cool game, but
god damn that
> >interface! I feel like it's working AGAINST me rather than helping me
accomplish the
> >real goal of the game which is to FIGHT.
>
> One thing you seem to constantly ignore is hotkeys. With hotkeys,
> instead of clicking thirty times, you click once on each building and
> that's it. (unless you count button pushing as clicks, I don't,
> because you can be anywhere on the map and puch the right buttons and
> bingo) You say you need a lot of clicks to keep up the mundane tasks
> in Starcraft, this is true only at the beginning before you have your
> buildings etc. hotkeyed and are still building lots of peons to> cursor to
the button to click it.
> harvest. To build a building, you click on a peon once, hit 2 hotkey
> buttons, and click again to place the building. You can move oh so
> much faster when you just have to hit a button rather than move the

Fuck, your signature is big :p

Anyway back to the point yes hotkeys own ;) That's why the AI's are so fast
at building stuff, they don't even have to click, they just think and
build.... and they can be everywhere at once doing different things :).
If an AI just had some better tactics, it would be unstoppable..

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




**Scorched**
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 21:20
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"Da Wrecka" <da_wrecka@SPAMBGONEblueyonder.co.uk> wrote in message
news:p_VS8.10970$SX5.81968229@news-text.cableinet.net...
> **Scorched** <scorched@hotmail.com> scribbled:
> > Since when could either of those hit a moving target effectively? ;)
>
> Which is why, while your Berthas are being constructed, you've got a
Vulcan going
> too. They can't hit a moving target effectively either, but they can
inundate an area
> with so much heavy fire than nothing can survive. Try pitting a Krogoth
against a
> Vulcan. The Vulcan'll win every time, because it can batter the Krogoth to
bits
> before it gets within range. Same principle lies behind building an
assload of
> Berthas. They dump so much fire on the area - a "carpet-bombing" if you
will - that
> Mr Commander - or Mr Kroggy - takes a pasting before he gets within range
to do any
> damage.
>
> > Aircraft is the key to stopping the commander attacking your base -
> > you can construct an aircraft thing within the first few minutes,
> > then build a load of fighters/bombers to kill the commander - even
> > these level 1 aircraft can do it easily, especially if you speed up
> > the production of these aircraft with your commander...
> >
> > That's probably the best way to deal with it, I think ;)
>
> You're probably right. But you have the admit - the Berthas and Vulcan are
quite fun.
> >D
>

Anyway, how are you going ot build a few berthas in the time required to
stop a commander rush? Impossible ;)

WTF is a vulcan? I have heard about krogoths but I have never used them.....
is it some kind of new patch, because it isn't on the official TA site....?

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




**Scorched**
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 21:23
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"Zealot The Crazy Vous" <ktwilson9999@attbi.com> wrote in message
news:7g3phu0flsq08j14gidmrnq3lqofc14654@4ax.com...
> Ok, so I was shredding some zerglings in alt.games.starcraft on Fri,
> 28 Jun 2002 08:47:34 GMT, when Marco <marcosbox@hotmail.com>, started
> attacking me out of nowhere. After I got a detector and saw he was a
> DT, he said "Re: A gift to you guys from TOTAL ANNIHILATION" and I
> said::
> >Well my personal experience (not scientific of course) shows that without
> >fail, every single player that I've ever met, - without exception - who
has
> >played both games, will say that TA is a better game. The only ones who
> >insist that SC is better are people who have never played TA - or at
least
> >TA in multiplayer. SC's single player campaign was clearly superior to
> >TA's.
>
> Is there much support for custom campaigns, custom maps, etc. like
> RPGs, Turret defense, madness maps, and literally thousands of other
> creative or not so custom maps that have absolutely nothing to do with
> the original game but are a hell of a lot of fun to play? I don't
> know, but that seems like one of the best parts of Starcraft, the
> customizability.

Not so much with the maps, but there is a hell of a lot of customizability
unit-wise, unlike with SC :( You can make 3D meshes for units as they get
built etc, and you can basically make anything you want.... huge robots,
undersea monsters you name it, you can make it, if you got the skills
(tm)...

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




Zealot The Crazy Vous
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 21:40
  Cliquez pour répondre à ce sujet Répondre

Ok, so I was shredding some zerglings in alt.games.starcraft on Fri,
28 Jun 2002 20:23:04 +0100, when "**Scorched**"
<scorched@hotmail.com>, started attacking me out of nowhere. After I
got a detector and saw he was a DT, he said "Re: A gift to you guys
from TOTAL ANNIHILATION" and I said::
>Not so much with the maps, but there is a hell of a lot of customizability
>unit-wise, unlike with SC :( You can make 3D meshes for units as they get
>built etc, and you can basically make anything you want.... huge robots,
>undersea monsters you name it, you can make it, if you got the skills
>(tm)...

You can make new units for starcraft, it's just a royal pain in the
ass :P

Plus, they won't work in multiplayer, but oh well =)

--
DOH!
=)
PA Official Web Site webmaster

Play Earth! Get Drunk! Join TIE!
http://games.swirve.com/earth
http://www.home.ezclan.com/tie

Supporter of Charlie Mox the firebat.
http://ktwilson9999.home.attbi.com/charlie_mox.jpg

"Eat a bag of hell." - Cyric The Mad
"hehe, and Denmark is pure crap..." The Vicious OverWind

ICQ:65589349
Zealot the Crazy Vous
Grand 16-Star General and overall director of AGSC operations for the Pronoun Army
http://clix.to/cz
http://pronounarmy.homestead.com/
re-vamped sig xp Build 2004.21-SH


paranormalized
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 22:57
  Cliquez pour répondre à ce sujet Répondre

On Fri, 28 Jun 2002 16:59:44 GMT, Eric Byers
<eihjelmt@NOSPAMonline.no> wrote:

>On Fri, 28 Jun 2002 07:53:59 GMT, Marco <marcosbox@hotmail.com>
>muttered something along the lines of:
>
>>In TA, you don't pay for the unit until it actually begins to build.
>>Then it begins subtracting resourses as it builds. If the unit is 50%
>>complete, then you have paid only 50% for it so far. If you cancel a
>>unit while in the process of building it, you lose 50% of the resourse
>>already used in constructing it.
>
>It sounds fairly hard to keep track of your resources when building
>several things at once...
>
>But I guess that's what you get when you have an endless amount of
>resources available on every map...and only one resource type...it
>sounds awfully lot like mucho-money maps to me...

Two resources, one of which can be converted to the other. The
convertable one, energy, is freely available through buildings, and
the other one, metal, must be retrieved by buildings on metal patches.
However, all buildings/units cost both energy and metal, so things
*do* get complicated.

There is one type of map, 'metal planets,' in which *all* the terrain
is metal patches, so those definitely *are* $$$ maps. However, most
of the time you *do* have to battle for resources, usually metal,
since that is the most limited/limiting resource. Unless your
opponent takes out most of your energy facilities, in which case
you're in deep trouble.

Yeah, it's different from starcraft. The building/unit creation
aspect is vastly simplified by queueing, but resource management can
be more complicated later, even on $$$ maps. 'Nano-stall', where
every building/constructor unit stops due to zero resources until you
have some again, can be a real problem for newbies. Since mines need
energy to run, they can temporarily stop too, making problems worse.

However, there are no real 'spell units,' and unit groups can be given
more specific orders(1) re: general behavior, so your attention is
freed to work on logistics and squad-level attacks. There are dozens
of nifty tricks you can still pull at a squad-level, though. For
example, firing range often exceeds sighting range, yet you can still
fire on positions, not just units. Indirect artillery can somtimes
be interesting, or you can aim at units by radar positions on the
mini-map, revealed by radar towers, yet still out of 'visible'
main-map range. Automation *never* fully replaces micro-management in
a good game, it just moves it around...

1- Movement- roam/maneuver/hold(to movement orders, firing as
they go, unless you fiddle with...)
Fire- hold/return/at will
any else? Haven't played in a while...


Places where starcraft does better? The lack of spell units does make
the two TA sides somewhat too similar by comparison, unfortunately.
That and the differences in building/unit construction make the three
Starcraft races very different. Battlenet is also a very good thing,
and is the main reason you still see S being sold in Wal-mart while TA
isn't. (at least where I live...)

Forgive me if I spent more time 'praising' TA than Starcraft. I was
simply trying to explain TA to everyone, since Starcraft is freely
available yet TA is fading into obscurity, though with 'classic'
status. In reality, I no longer have TA on my drive since I'm a MP
newbie, and I don't want to jump through hoops to find others.

Total Annihilation was killed by TA: Kingdoms, AFAIK. Chris Taylor
left Cavedog, and Kingdoms couldn't really follow up on the success of
the original. This probably killed Cavedog, which killed Boneyards,
which made MP TA too convoluted for the casual player. Correct me if
I'm wrong.


Jonathan Fisher
who, unfortunately, couldn't find the Core Contingency expansion pack
until Boneyards was dead.
----------
paranormalized man, subnormalized otaku

ROT13 and then delete all instances of the letter after P to email
Yeah, I've been getting my alphabet mixed up the past couple months.
Sorry.


**Scorched**
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 23:21
  Cliquez pour répondre à ce sujet Répondre

"Zealot The Crazy Vous" <ktwilson9999@attbi.com> wrote in message
news:qtephusj0cbnso7qmopjj01ubpabhsf8ma@4ax.com...
> Ok, so I was shredding some zerglings in alt.games.starcraft on Fri,
> 28 Jun 2002 20:23:04 +0100, when "**Scorched**"
> <scorched@hotmail.com>, started attacking me out of nowhere. After I
> got a detector and saw he was a DT, he said "Re: A gift to you guys
> from TOTAL ANNIHILATION" and I said::
> >Not so much with the maps, but there is a hell of a lot of
customizability
> >unit-wise, unlike with SC :( You can make 3D meshes for units as they get
> >built etc, and you can basically make anything you want.... huge robots,
> >undersea monsters you name it, you can make it, if you got the skills
> >(tm)...
>
> You can make new units for starcraft, it's just a royal pain in the
> ass :P
>
> Plus, they won't work in multiplayer, but oh well =)
>

'xactly ;) That's one of the best things about TA for me, you can just make
whatever you want and use it... easily too. Basically, the only limits are
your imagination, you can create what you want, dragons, demons, ghosts,
robots, aliens you name it..... it's a *very* good idea - pity games
developers don't often do this, they don't like people messing with their
code etc ;)

--
===============> http://gameworld.f2g.net <===============
"Friends help you move. Real friends help you move bodies."
"It matters not whether you win or lose; what matters is whether *I* win or
lose."
"I don't suffer from insanity. I enjoy every minute of it."
"Some people are going to leave a mark on this world, while others will
leave a bloodstain."
"A single death is a tragedy, a million deaths is a statistic" -Stalin




Sean Keenan
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 23:33
  Cliquez pour répondre à ce sujet Répondre


"**Scorched**" <scorched@hotmail.com> wrote in message
news:aficd1$9dq$1@news5.svr.pol.co.uk...
> "Marco" <marcosbox@hotmail.com> wrote in message
> news:Xns923B3183ADD41marcosboxhotmailcom@205.237.233.50...
> > Sean Keenan wrote:
> >
> > >> There is a lot of emphasis in TA on resourse management.
> > >
> > > If you want resource management (complete with excellent
strategies,
> > > lots of thought, and optional micromanagement), go play Age of
Empires.
> > > Either of em.
> >
> > Yea, I never tried AOE 2, but I did play the original quite a bit.
4
> > resourses etc. It seems like too much emphasis on resourse
management, I
> > personally found the game a little boring, but obviously others
disagree -
> > seems there are a lot of people still playing it.
> >
>
> Boring - yes.

Quite exciting at more competitive and skillful levels.

> Micro$hit - yes.

They prosper. Admire that, at least.

> Too much emphasis on resource management - yes.

True.

> Fun - no.

Yes, it is.

> Variety in units - none.

There's the simple archer/cavalry/footsoldier with artillery. It's the
basics of war. It's fun.

> I have AOE2 and AOE and AOE2: Conquers expansion so I know what I am
talking
> about ;) There is such a lack of variety it is amazing....
>

There is a wealth of strategy in higher skill levels.. not in the
newbies' BLACK FOREST ALL REVEALED HIGH RESOURCES~~~




paranormalized
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 28 juin 2002 23:41
  Cliquez pour répondre à ce sujet Répondre

On Fri, 28 Jun 2002 16:24:15 GMT, Zealot The Crazy Vous
<ktwilson9999@attbi.com> wrote:

>
>One thing you seem to constantly ignore is hotkeys. With hotkeys,
>instead of clicking thirty times, you click once on each building and
>that's it.

Handy, but I'll snip to the point...

>To build a building, you click on a peon once, hit 2 hotkey
>buttons, and click again to place the building. You can move oh so
>much faster when you just have to hit a button rather than move the
>cursor to the button to click it.

You forget 'scroll to peon.' This means when you want to build
multiple buildings, you have to have all peons in the same place. And
not standing where you want to build.


So multiple buildings goes...

Click peon. If nearby in peon group, move peons away from build-site.
Hotkey-Hotkey, click. If not nearby, scroll to new peon.
repeat N times.

As opposed to an ideal interface which would go...

Click peon. Hotkey-hotkey, shift-click N times.
or
Select peon group away from build-site. Hotkey-Hotkey, shift-click N
times.

The scrolling/movement takes twice as long as the rest, or more, so
things take twice as long as they should, if not worse.


Hotkeys are handy, but they're only a supplement to queueing, not a
replacement. Do they fix this in WC 3?


Jonathan Fisher
who probably doesn't have sufficient CPU to run WC3 acceptably
anyways... and maybe not even Dungeon Siege :(
P2-400
----------
paranormalized man, subnormalized otaku

ROT13 and then delete all instances of the letter after P to email
Yeah, I've been getting my alphabet mixed up the past couple months.
Sorry.


Eric Byers
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 29 juin 2002 00:23
  Cliquez pour répondre à ce sujet Répondre

On Fri, 28 Jun 2002 20:57:21 GMT, paranormalized
<cnendabeznyvmrdq@rndeguyvdax.arg> muttered something along the lines
of:

>Two resources, one of which can be converted to the other. The
>convertable one, energy, is freely available through buildings, and
>the other one, metal, must be retrieved by buildings on metal patches.
>However, all buildings/units cost both energy and metal, so things
>*do* get complicated.

Energy is supply, it's just called "converting" instead of "building
supply depots".
In reality, there's only one resource, insofar that it's only one
thing you haul out of the ground.

>There is one type of map, 'metal planets,' in which *all* the terrain
>is metal patches, so those definitely *are* $$$ maps. However, most
>of the time you *do* have to battle for resources, usually metal,
>since that is the most limited/limiting resource. Unless your
>opponent takes out most of your energy facilities, in which case
>you're in deep trouble.

But you're assured a constant flow of income unless someone takes out
your buildings...the only reason to expand is to get *more* metal, not
to simply *get* metal.

>However, there are no real 'spell units,' and unit groups can be given
>more specific orders(1)

How fun would chess be if all the pieces moved similarly and by
themselves?

[...]
>Automation *never* fully replaces micro-management in
>a good game, it just moves it around...

But if a hotzone formed in the middle of the map, you could just give
your squads the relevant orders, queue a zillion units, set waypoints
to the middle of the war zone and go get something to eat while your
computer's AI duke it out with the opposition...

A decent army in SC is always created to counter certain types of
enemies or strategies and would generally be worthless without your
direct control...

>Places where starcraft does better? The lack of spell units does make
>the two TA sides somewhat too similar by comparison, unfortunately.

That, and the fact that they're nearly identical in appearance.

>That and the differences in building/unit construction make the three
>Starcraft races very different. Battlenet is also a very good thing,
>and is the main reason you still see S being sold in Wal-mart while TA
>isn't. (at least where I live...)

That, and the fact that it's the most successful RTS in the history of
computer gaming.

[...]
>Total Annihilation was killed by TA: Kingdoms, AFAIK. Chris Taylor
>left Cavedog, and Kingdoms couldn't really follow up on the success of
>the original. This probably killed Cavedog, which killed Boneyards,
>which made MP TA too convoluted for the casual player. Correct me if
>I'm wrong.

*lol*
TA:K is the worst game in history, yes...

--
The Oblivious Eric Byers
of the Adjective Army

Bury magnets. Swallow the rapture.


Invité
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 29 juin 2002 01:37
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Sean Keenan
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 29 juin 2002 01:37
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"Moen" <h-news@operamail-dot-com.invalid> wrote in message
news:hmfohucvpslub555o7vulrsiuallgrvtj6@4ax.com...
> On Thu, 27 Jun 2002 18:43:29 -0700, "SHONNER" <shonner@hotmail.com>
> wrote:
>
> > Marco, this is the best example of the typical SC player's mindset
you will
> > find here. As you'll find, they can't be reasoned with.
>
> Neither can blatant trolls like yourself.

Which is the exact reason for my 'uncalled for' fuck you.




Christopher Childs
Re: A gift to you guys from TOTAL ANNIHILATION
Publié: 29 juin 2002 03:56
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"SHONNER" <shonner@hotmail.com> wrote in message
news:3d1bcc80_1@news.vic.com...
> "Christopher Childs" <chris.c@dubba.net> wrote in message
> news:v8KS8.33773$5k6.15448@nwrddc01.gnilink.net...
> > I prefer the War3 interface to the SC one. It's not quite what Marco
> wants
> > as it's missing several things to ease mass production -- then again,
> that's
> > not the game's focus. However, grouping buildings is there and smarter
> > rallying to keep reinforcements up is also there. Now only if the pace
> > could be quickened a bit...
>
> What pace does it currently have? I haven't played it yet.
>

The pace feels relaxed compared to SC, since the economic management was
majorly simplified -- 5 peons per gold mine needed at most, and 4 or 5 on
wood. Autocast simplifies some battles as well, and the high unit HP quite
obviously slows the game down and allows for the slower sort of people
(those without godly mousing skills) to react to problems and manage their
units better. It's like battlecruiser battles without yamato cannon on
'Fast' speed, basically.