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Sujet: Tileset / Anim Inviso_metal
Réponses: 2   Pages: 1   Dernier Message: 31 juil. 2002 08:30 par: Maurie Daly »


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Maurie Daly
Tileset / Anim Inviso_metal
Publié: 30 juil. 2002 15:07
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Hi.
Ive noticed that a number of Tamecs Maps use a tileset / animation
called Inviso_metal which usually comes with the map.
Anyone know what this tileset looks like .
I guess that it stands for invisible metal ,so how does one use it or
know when you find some .

thanks]
MD



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Re: Tileset / Anim Inviso_metal
Publié: 31 juil. 2002 08:30
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Maurie Daly
Re: Tileset / Anim Inviso_metal
Publié: 31 juil. 2002 08:30
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On Tue, 30 Jul 2002 17:29:53 -0700, "SHONNER" <shonner@hotmail.com>
wrote:

>It could be a feature in one of the TAMEC.HPI files. I think it's the
>invisible metal deposit that's used on maps that have metal and grass
>sections. The surface metal setting is still set at 1 for the entire map.
>But to get metal from the metal sections of the map, invisible metal
>deposits are put over them so that metal extracters get their +2.0 metal
>instead of getting the normal +0.0 metal.
>
>
>SHONNER
> http://www.shonner.com
>
>
>"Maurie Daly" <mauried@tpg.com.au> wrote in message
>news:3d460955.13722152@dnews.tpgi.com.au...
>> Hi.
>> Ive noticed that a number of Tamecs Maps use a tileset / animation
>> called Inviso_metal which usually comes with the map.
>> Anyone know what this tileset looks like .
>> I guess that it stands for invisible metal ,so how does one use it or
>> know when you find some .
>>
>> thanks]
>> MD
>>
Thanks .
I figured out what it is ,and your basically right.
Its a tile that contains metal that you cant see, but it shows up if
the cursor happens to be over the square ,so that a normal mex appears
to be extracting metal where there is none .
Kind of a neat feature .

MD


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