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Sujet: Can game developers do a better job ?
Réponses: 2   Pages: 1   Dernier Message: 20 déc. 2004 16:07 par: Starslayer »


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lena
Can game developers do a better job ?
Publié: 18 déc. 2004 14:25
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Could Blizzard have done better ? Could Blizzard have made their games less
complicated on purpose ? And what about our game developer ? Does each
developer do this with their games ?
I thought I had seen it all but now : awesome, unbelievable, remarkable ... .
A friend recently gave me a compilation of the Starcraft/Broodwar missions
he'd made himself. He had put these together with the very best missions
he'd found on internet but then most severely altered to change difficulty
or to make them more fun. Especially the very last level (GeertFinal) is
extremely special : you see two other Terran tribes battle each other all
the time while you fight the Zerg. But if you come near the Terrans, both
attack you (!). Surprises are never far away in this level, and when you
think it's over... . Blizzard never made that ! Can it be that Blizzard
avoided to make it so complicated ? Or didn't take the risk to make something
so complicated ? And what about Microprose, Activision, Micosoft, ... ???
Also, in some levels, another race battles together with your tribes, but
indepedently and without your need to interfere. This race even comes to help
you when you're attacked. This allie has its own AI but is attacked too by
your enemie. So, sometimes you need to defend this allie or he could be lost
for the rest of the mission ! I wonder why Blizzard never accomplished that !
The fact is that everybody can make impossibly hard missions with their
campaign editor. But good balance between still possible but rather
challenging, that's what we need. I think, this "ExtraMissions"-zip from
my friend contains the best Starcraft/Broodwar maps ever made for
singleplayer. BTW I have done nothing here. It's all a friend's work, but
I asked him to share this with the "world" because they're really worth
being played and so I've put them on my server. Anyone who doesn't believe me
and who still has Starcraft/Broodwar lying around, just point your browsers to http://lena.servegame.com:1025
and download the ExtraMissions zipfile (14.3 MB in one file). The missions are
made especially for veteran players. Some levels are extremely difficult but all
can be played to victory, and in fact not all are difficult of course. Indeed,
the first level (Geert01) is rather easy. No need to say that brute force isn't
always the good path, ruse and good thinking can sometimes bring you far too :)
Also, take a look at the code of "GeertFinal" after you've played it. Isn't that
a beauty ?!? Also worth mentioning are "Badlandswar" and "DesertKerrigan". And
now that I've said all this, I come back to my starting questions : after years
of working on the serie, the Blizzard crew must have noticed the above mentioned
possibilities. So why didn't they make us a mission like GeertFinal ? Do all
gamedevelopers do this ?
Enjoy gaming ... En taro Adun ...
Oh, BTW, if my server is offline, you can also get the ExtraMissions from
http://www.starcraft.org/scums/maps.asp?mode=search
Just do a search for the map name "extramissions" on this page. It's 15 zipfiles
all together here (ExtraMissions01-->15). It seems that I messed up during
uploading, so there is a 2nd number 02 instead of number 03. Just download both
02's. All zipfiles have a readme.txt to get you started and all files are about
1MB each. I'm in Europe, my server is daily at least online 10 --> 24 (Western
European time).
Lena


Bolt Upright
Re: Can game developers do a better job ?
Publié: 18 déc. 2004 17:18
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Very Cool!

I have to re-install SC but I've been thinking about doing that anyway. I
got all 15 but noticed there is a 17th mission and no 16th.

Cheers




"lena" <lena@hotmail.com> wrote in message
news:FdWwd.3635$wQ2.270471@phobos.telenet-ops.be...
> Could Blizzard have done better ? Could Blizzard have made their games
> less
> complicated on purpose ? And what about our game developer ? Does each
> developer do this with their games ?
> I thought I had seen it all but now : awesome, unbelievable, remarkable
> ... .
> A friend recently gave me a compilation of the Starcraft/Broodwar missions
> he'd made himself. He had put these together with the very best missions
> he'd found on internet but then most severely altered to change difficulty
> or to make them more fun. Especially the very last level (GeertFinal) is
> extremely special : you see two other Terran tribes battle each other all
> the time while you fight the Zerg. But if you come near the Terrans, both
> attack you (!). Surprises are never far away in this level, and when you
> think it's over... . Blizzard never made that ! Can it be that Blizzard
> avoided to make it so complicated ? Or didn't take the risk to make
> something
> so complicated ? And what about Microprose, Activision, Micosoft, ... ???
> Also, in some levels, another race battles together with your tribes, but
> indepedently and without your need to interfere. This race even comes to
> help
> you when you're attacked. This allie has its own AI but is attacked too by
> your enemie. So, sometimes you need to defend this allie or he could be
> lost
> for the rest of the mission ! I wonder why Blizzard never accomplished
> that !
> The fact is that everybody can make impossibly hard missions with their
> campaign editor. But good balance between still possible but rather
> challenging, that's what we need. I think, this "ExtraMissions"-zip from
> my friend contains the best Starcraft/Broodwar maps ever made for
> singleplayer. BTW I have done nothing here. It's all a friend's work, but
> I asked him to share this with the "world" because they're really worth
> being played and so I've put them on my server. Anyone who doesn't believe
> me
> and who still has Starcraft/Broodwar lying around, just point your
> browsers to http://lena.servegame.com:1025
> and download the ExtraMissions zipfile (14.3 MB in one file). The missions
> are
> made especially for veteran players. Some levels are extremely difficult
> but all
> can be played to victory, and in fact not all are difficult of course.
> Indeed,
> the first level (Geert01) is rather easy. No need to say that brute force
> isn't
> always the good path, ruse and good thinking can sometimes bring you far
> too :)
> Also, take a look at the code of "GeertFinal" after you've played it.
> Isn't that
> a beauty ?!? Also worth mentioning are "Badlandswar" and "DesertKerrigan".
> And
> now that I've said all this, I come back to my starting questions : after
> years
> of working on the serie, the Blizzard crew must have noticed the above
> mentioned
> possibilities. So why didn't they make us a mission like GeertFinal ? Do
> all
> gamedevelopers do this ?
> Enjoy gaming ... En taro Adun ...
> Oh, BTW, if my server is offline, you can also get the ExtraMissions from
> http://www.starcraft.org/scums/maps.asp?mode=search
> Just do a search for the map name "extramissions" on this page. It's 15
> zipfiles
> all together here (ExtraMissions01-->15). It seems that I messed up during
> uploading, so there is a 2nd number 02 instead of number 03. Just download
> both
> 02's. All zipfiles have a readme.txt to get you started and all files are
> about
> 1MB each. I'm in Europe, my server is daily at least online 10 --> 24
> (Western
> European time).
> Lena




Starslayer
Re: Can game developers do a better job ?
Publié: 20 déc. 2004 16:07
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"lena" <lena@hotmail.com> wrote in
news:FdWwd.3635$wQ2.270471@phobos.telenet-ops.be:

> Could Blizzard have done better ? Could Blizzard have made their games
> less complicated on purpose ? And what about our game developer ? Does
> each developer do this with their games ?

Thanks muchly. It does say alot about the game that it is STILL on the
shelves at stores. It may be the longest lived game on store shelves ever,
I believe.